i will try to help / some spoilers
1. Currently some enemies just don't seem to die from any reasonable amount of fire. I'm talking about the vehicle enemies who for some reason even when hit by lascannon fire don't seem to taking any serious amount of damage. A Chaos dreadnought can be shot by 5 meltagun blasts and still be standing and I'm only playing on the middle difficulty. Pretty much the only gun that kills units in one hit has to be graviton gun but ammo is expensive.
2x2 unit´s weaker to area damage the take x4 damage because the occupy 4 tiles ( so explosives/fire) does the trick also all vehicle takes more damage from las weapon (lascanon some times only needs one shot) (melta dont count as las weapon damage is AP damage)
damageModifier: #VEICULE ARMOR
- 1.0 #none
- 1.0 #AP
- 0.8 #FLAMES
- 1.0 #HE
- 1.5 #LASCANON
- 1.0 #PLASMA
- 0.9 #STUN
- 0.8 #MELEE
- 1.0 #ACID
- 0.0 #SMOKE
2. Armor is way too expensive. I'm guessing this was intended but 40 alien metals (ceramite components) for basic tactical armor is way too much. Similarly 200 (or is it 300) for terminator armor is ridiculous especially once you factor in that randomness means you can lose these armors in 1 hit regardless. I'm not exactly sure how you're supposed to get enough ceramite components to afford armor.
theres 2 way´s to get alien metal :
- supply ships give 200 metal and 200 promethium(estimate) (also battle ships and bases but they are hard on comparison )
- Produce alien metal from promethium
So the more dificult -> more alien bases -> more supply ships -> more metal
i´m playing super almost all my marines have terminator/ high tier weapons ( still i cry when someone dies)
Also marines can have 120 health with terminator armor ( it´s impossible to die in one shot) still weaker troops die , because at the end of day its the man not the suite (tony stark)
But to tell the truth i correct the damage calculation i made a mistake where damage was applied before armor (new version)
3. Research is a bit un-intuitive. To get to mid-tier chapter requisition one of the requisites is motion tracker something most people aren't going to figure out. Similarly I can't figure out what exactly the requisites are for researching armor. I just sorta get it.
For armor is the corresponding enemy unit raptor-> assault armor / chaos marine -> tactical armor etc
but true research is a bit clunky, no guiedlines main reason its uses the old x-com formula and i was planing defining a strategies like piratez with color drills but i don´t have the resources for that