Author Topic: Hardmode Expansion - Bugreports  (Read 115769 times)

wcho035

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Re: Hardmode Expansion - Bugreports
« Reply #90 on: June 19, 2020, 05:54:22 pm »
I thought you retired.... ::) ;D
« Last Edit: June 19, 2020, 05:55:53 pm by Precentor Apollyon »

Offline hellrazor

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Re: Hardmode Expansion - Bugreports
« Reply #91 on: June 21, 2020, 07:30:54 pm »
I thought you retired.... ::) ;D

Who did put that rumor into circulating?

wcho035

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Re: Hardmode Expansion - Bugreports
« Reply #92 on: June 22, 2020, 07:01:20 am »
The lack of activity from your side lately. :-\


« Last Edit: June 25, 2020, 02:48:17 am by Precentor Apollyon »

Offline hellrazor

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Re: Hardmode Expansion - Bugreports
« Reply #93 on: July 06, 2020, 05:28:35 pm »
The lack of activity from your side lately. :-\

Less activity does not mean ritirement. As if i could retire from torturing increasing player satifaction....

Offline hellrazor

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Re: Hardmode Expansion - Bugreports
« Reply #94 on: November 12, 2020, 05:28:21 am »
This is my redraw of your tree. Feel free to use it if you like. Otherwise nevermind.

Great thanks i added them, to my current dev Version.

Offline IronKanguroo

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Re: Hardmode Expansion - Bugreports
« Reply #95 on: January 18, 2021, 10:40:46 am »
Dear hellrazor
As I played XCOM:Ufo defence back in 90s, I  met your mod
With hands embraced. However, there was an issue. I shall try to find a save, but here is a brief description if I  fail.
Aliens attacked my base, the were a xcom operatives on it. Mission failed and draw me back to WINDOWS due to "levels uncompatibility" or so. It looks like there were 2 levels ( old style xcom1 base) actually, but the program intended to have 4 levels.
What could be done to fix it - it was just one of my radar bases but what if it would be the main - I will not even have a chance to protect it- aliens tech victory!
Regards
IronKangoroo

Offline hellrazor

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Re: Hardmode Expansion - Bugreports
« Reply #96 on: March 31, 2021, 10:00:21 am »
Dear hellrazor
As I played XCOM:Ufo defence back in 90s, I  met your mod
With hands embraced. However, there was an issue. I shall try to find a save, but here is a brief description if I  fail.
Aliens attacked my base, the were a xcom operatives on it. Mission failed and draw me back to WINDOWS due to "levels uncompatibility" or so. It looks like there were 2 levels ( old style xcom1 base) actually, but the program intended to have 4 levels.
What could be done to fix it - it was just one of my radar bases but what if it would be the main - I will not even have a chance to protect it- aliens tech victory!
Regards
IronKangoroo

Uhhh just seeing this right now. Why are email notifications not working...
Do you have a savagame that would help.

Offline Layec

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Re: Hardmode Expansion - Bugreports
« Reply #97 on: April 10, 2021, 05:30:32 pm »
If you don't already know, there's a bug in your "Support Drones" mod.  I ran afoul of it yesterday.  While trying to find information, I found a post on ht[FFS I'm just trying to post a bug report]tps://openxcom.mod.io/support-drones that had the error message and a fix, which I applied and it did work.

Posted here for convenience:
[07-12-2020_23-11-00] [FATAL] A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[07-12-2020_23-11-00] [FATAL] 0x54edd0 OpenXcom::CrossPlatform::stackTrace(void*)
[07-12-2020_23-11-00] [FATAL] 0x5526a0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[07-12-2020_23-11-00] [FATAL] 0x40dca0 signalLogger(int)
[07-12-2020_23-11-00] [FATAL] 0x87c530 xbrz::nearestNeighborScale(unsigned int const*, int, int, int, unsigned int*, int, int, int, xbrz::SliceType, int, int)
[07-12-2020_23-11-00] [FATAL] 0x7638db10 UnhandledExceptionFilter
[07-12-2020_23-11-00] [FATAL] 0x778c7560 RtlCaptureStackContext
[07-12-2020_23-11-00] [FATAL] 0x778a7510 RtlGetAppContainerNamedObjectPath
[07-12-2020_23-11-08] [FATAL] OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
More details here: C:\Users\owner\Documents\OpenXcom\openxcom.log
If this error was unexpected, please report it to the developers.

To fix it, go into Ruleset/items.rul and delete every line that starts with "hitAnimation". 

Currently used mods, in case it matters: AwesomeGuns (most recent download) and XcomUtil_Experienced_Soldiers. 

Offline Loons

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Re: Hardmode Expansion - Bugreports
« Reply #98 on: June 18, 2021, 09:33:17 pm »
Thanks for this great mod! 

I'm noticing an occasional issue where when I land the skyranger on a mission, I don't go to the inventory screen but instead skip directly into combat, with the camera positioned far away from the skyranger (in a dark/unrevealed area).  I've also had a few cases where during the skyranger inventory screen I can't advance to the next soldier and have to click OK without completing my loadout. 

I'm using OpenXcom 1.0 git 2021-05-27

Hardmode Expansion 0.99.8

The only other mod I'm using is High Quality Sounds. 

I have explosion level 3 on, as well as alien bleeding, and alternate movement methods. 

Just wondering if this has occurred for anyone else.  Thanks!

Online Meridian

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Re: Hardmode Expansion - Bugreports
« Reply #99 on: June 18, 2021, 10:07:13 pm »
upgrade openxcom (to june 8th or later)

Offline Loons

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Re: Hardmode Expansion - Bugreports
« Reply #100 on: June 20, 2021, 06:12:38 pm »
upgrade openxcom (to june 8th or later)

Cheers!

Offline hellrazor

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Re: Hardmode Expansion - Bugreports
« Reply #101 on: June 22, 2021, 08:40:52 am »
If you don't already know, there's a bug in your "Support Drones" mod.  I ran afoul of it yesterday.  While trying to find information, I found a post on ht[FFS I'm just trying to post a bug report]tps://openxcom.mod.io/support-drones that had the error message and a fix, which I applied and it did work.

Posted here for convenience:
[07-12-2020_23-11-00] [FATAL] A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[07-12-2020_23-11-00] [FATAL] 0x54edd0 OpenXcom::CrossPlatform::stackTrace(void*)
[07-12-2020_23-11-00] [FATAL] 0x5526a0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[07-12-2020_23-11-00] [FATAL] 0x40dca0 signalLogger(int)
[07-12-2020_23-11-00] [FATAL] 0x87c530 xbrz::nearestNeighborScale(unsigned int const*, int, int, int, unsigned int*, int, int, int, xbrz::SliceType, int, int)
[07-12-2020_23-11-00] [FATAL] 0x7638db10 UnhandledExceptionFilter
[07-12-2020_23-11-00] [FATAL] 0x778c7560 RtlCaptureStackContext
[07-12-2020_23-11-00] [FATAL] 0x778a7510 RtlGetAppContainerNamedObjectPath
[07-12-2020_23-11-08] [FATAL] OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
More details here: C:\Users\owner\Documents\OpenXcom\openxcom.log
If this error was unexpected, please report it to the developers.

To fix it, go into Ruleset/items.rul and delete every line that starts with "hitAnimation". 

Currently used mods, in case it matters: AwesomeGuns (most recent download) and XcomUtil_Experienced_Soldiers.

I think i fixed this bug in Version 1.1 of the Support Drones Mod, which can be downloaded here: https://mod.io/mods/file/219999

Usually there should be no compatibility issues with other Mods, with the Support Drones. :)

Thank to let me know and sorry for my late response. Lot going on these days.

Offline hellrazor

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Re: Hardmode Expansion - Bugreports
« Reply #102 on: June 22, 2021, 08:41:51 am »
upgrade openxcom (to june 8th or later)

There seem to have been several changes need to update my OXC here :D

Offline SIMON BAILIE

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Re: Hardmode Expansion - Bugreports
« Reply #103 on: March 09, 2022, 12:09:12 am »
Does hardmode expansion work on latest oxce, works on latest nightly. Is it the extra checks that oxce does that is causing the problem?

Offline Buscher

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Re: Hardmode Expansion - Bugreports
« Reply #104 on: April 03, 2022, 08:30:09 pm »
For mods that aren't updated, you can try setting oxceModValidationLevel in your options.cfg from 2 to 0.