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Author Topic: [SOLDIERS] Two Mods: Reaver's Soldier Classes https:// RPG Classes  (Read 31896 times)

Offline cpablo

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Re: [SOLDIERS] Two Mods: Reaver's Soldier Classes https:// RPG Classes
« Reply #45 on: August 23, 2016, 04:15:35 am »
I had many mods installed actually. The most important what is working is Awesome Guns. But i tried whit both mods, and others mods what add more soldiers class and no one seems to work. No one show the new kind of soldiers. I even tried to mod my own units. I can mod the first line, the others simply didnt show..
" presume you've tried both mods in this thread. And that you've unzipped them into the correct folder (C:\Users\[yourusername]\Documents\OpenXCom\mods)."
I think. I had others mods working and all them are working 100%. Just mods what are about extra class soldiers are missing.

"What nightly-version are you using?"
Open X-Com 1.0. It is the only thing what can be i guess...

I tried and i check using the edit tool to see if here were research of some thing what i have been missed. Maybe it

"Don't know if it matters, but if you don't use British English or American English as the chosen language, maybe change to one of those in-game to see if it helps."
I had it in spanish. But i change it when you told me. Didnt work

Offline Solarius Scorch

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Re: [SOLDIERS] Two Mods: Reaver's Soldier Classes https:// RPG Classes
« Reply #46 on: August 23, 2016, 12:00:28 pm »
I'm afraid Awesome Guns is the only relatively new mod that officially works with 1.0.
In other words, just upgrade to the nightlies...

Offline Random Commander

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Re: [SOLDIERS] Two Mods: Reaver's Soldier Classes https:// RPG Classes
« Reply #47 on: August 23, 2016, 12:06:30 pm »
^ Best solution.

Yes, the nightlies CAN be unstable and buggy, but they also have new features and more modification options. New soldier races (technically these "classes" are races in of themselves) have been available for quite a bit, so by upgrading to the latest nightly, you should have all your mods working correctly.

Offline Solarius Scorch

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Re: [SOLDIERS] Two Mods: Reaver's Soldier Classes https:// RPG Classes
« Reply #48 on: August 23, 2016, 12:09:45 pm »
the nightlies CAN be unstable and buggy

Yes, while 1.0 certainly IS unstable and buggy. :)
Or so they say, I'm not really sure myself.

Offline Random Commander

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Re: [SOLDIERS] Two Mods: Reaver's Soldier Classes https:// RPG Classes
« Reply #49 on: August 23, 2016, 12:12:51 pm »
OpenXcom itself was unstable and buggy from the beginning. To this day it still is ;D

We just don't know how unstable and buggy, that's all.

Offline The Reaver of Darkness

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Re: [SOLDIERS] Two Mods: Reaver's Soldier Classes https:// RPG Classes
« Reply #50 on: October 01, 2016, 06:52:57 am »
I calculated the sell values using an algorithm I have on a spreadsheet which takes into account the item cost, workshop space, and worker hours as factors to increase the per-engineer-hour profit above costs, and I'm using $30/hour as a baseline.
according to the Ufopedia, engineers have an hourly wage of $35/hour

$34.22 average, if you include leap year. Then add the cost of the workshop at its theoretical max capacity of 50 (so maintenance/50) comes out to an average of 95.8 cents per hour, or $35.18. Then if you're planning to build a new workshop for profit, you have to calculate how much profit you're actually making over wages and maintenance, and how long it'll take to pay off the building and hiring cost before you start actually making profit.

I'm setting the baseline for garbage production (cheap, low-tech small items) underneath the paychecks of the engineers and the facility. You can't make a profit manufacturing motion scanners, but it'll cover their wages far better than letting them sit around all day between important projects.
« Last Edit: October 01, 2016, 07:00:17 am by The Reaver of Darkness »

Offline Kjotleik

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Re: [SOLDIERS] Two Mods: Reaver's Soldier Classes https:// RPG Classes
« Reply #51 on: November 09, 2016, 01:03:05 am »
RPG Classes v 0.9.1 0.9.2


Now attached to post #2 in this thread.

You can now hire male/female soldiers (no randomness).
Also, some tweaks in recruitment costs/salaries.

EDIT 2016-11-12: Psionic female soldiers can now (finally) wear psionic armour (woops).


Sincerely
Kjotleik
« Last Edit: November 12, 2016, 01:49:18 pm by Kjotleik »