I'm giving you creative control of the RPG Classes mod since it was your idea. The rest is up to you, really, it's yours now. I see you've done a lot already! I'll just keep the Reaver's Soldier Classes mod up at the top of this thread.
Thanks. I'll look into it a bit more come the weekend. Don't really have the time right now to mess around inside rul-files during the week.
Would you prefer I started a new thread for the RPG Classes to separate it from your original Reaver's Soldier Classes? Or don't you mind it being here, since both are very related to each other?
I originally allowed other units to have psionics in case you wanted to train it. I like allowing everybody to do everything, even if some are better at it than others. For instance, rangers are best at throwing grenades but anyone can throw a grenade. Maybe someone wants a psi soldier who is really physically strong and doesn't mind that their psi stats are weak.
Yes. On second thought, I believe I will allow a limited psi-strength and -skill to remain for the non-psi soldiers as well. If you have done any testing, or calculations, to find out how much is enough, I'd be delighted for some input. I'm thinking maybe Psi-strength of [0-64] and Psi-skill of [0-48] would do well for ordinary troops. Psi-strength is a more defensive attribute, from what I understand, because it is used in determening the likelihood of successful enemy psi-attacks. That is, unless I've got that completely wrong...?
I'm thinking Psi-soldiers would do well with Psi-strength [64-96] and -skill [16-120]. With the Psi-Armour that would increse to max 120 (strength) and 144 (skill).
Assault sounds better than breacher, and it's what they used in EU2012. I selected the name breacher because they're particularly good at that brief moment right after you barge in through the front door on a medium scout. Landed medium scouts can be one of the most dangerous times for your soldiers in the first few months, but I have seen many a breacher survive 3 or 4 aliens at once in the first room. Also I just wanted to distance myself from EU2012 cause I hate that game.
Hating a game that has only two "time-units" available, limits squad size to (originally) four troops, where friendly fire is stupidly ignored (unless using explosives!!!) and you can shoot straight through torsos of comrades without them getting as much as a scorch on the back, that have a (very) limited number of fixed maps (not generated), where you cannot pick up weapons from the ground, cannot throw a grenade to a team-mate in a better position, where you have no ammo-clips (or, in reality, unlimited ammo)...etc, etc. How can this be?
Well. At least they improved the graphics. EU2012 looks better than UFO: Enemy Unknown. I'll give them that!
I didn't really think too much of EU2012 when changing it, though. In my head, Assault is a proper name for someone that is...um...being on the front-lines, assaulting enemy troops, wherever they may be found (in the fields, or inside a UFO). Maybe I'll change it to Infantry, if that sounds better. But, then again, the new EU uses that as well (in the Long War mod, at least).
Sincerely
Kjotleik