Author Topic: Re: The X-Com Files - 3.5: Whispers In The Dark  (Read 2445782 times)

Offline swivelchair

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1785 on: May 27, 2018, 11:49:00 pm »
Thanks man I appreciate it.

Offline Solarius Scorch

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1786 on: May 29, 2018, 12:50:45 am »
Woah, woah, how far you made it, Sol!
IRL issues (my old laptop was stolen, argh) forced me to stay out of most net recources for a while but I am glad to see XCF so close to 1.0. Hope I will have some time to glance at new version.

Sorry about your laptop... But welcome back!

Last time I played XCF (six months ago, OMG) it was 0.7.5b - are those saves compatible with 0.8.9?

You'd have to check this thread, I really can't remember that far back... They should probably work, I think.

Offline Solarius Scorch

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1787 on: May 29, 2018, 01:41:35 pm »
As car as I know the ES translation (of any type) has only started, so unfortunately you can only use English or Russian for now.
As for the item order, yes, they are grouped by type on all lists, plus you can filter them.

Offline Fiskun1

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1788 on: May 30, 2018, 04:35:02 pm »
How can I change this hotkey:
MMB: Examine [enemy/item/armor]?
I do not have a middle mouse button! )

I also think that it would be a good idea to make the "run" button in the interface, instead of using Ctrl.
Thank you, I like this mod very much!


Offline Solarius Scorch

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1789 on: May 31, 2018, 08:37:39 pm »
How can I change this hotkey:
MMB: Examine [enemy/item/armor]?
I do not have a middle mouse button! )

I don't think it's possible.
Why on Earth don't you have the MMB? Playing on Android?

I also think that it would be a good idea to make the "run" button in the interface, instead of using Ctrl.

Meridian will perhaps hear you out if you suggest a good way to add it.

Thank you, I like this mod very much!

I'm happy to hear that! This always help me go back to modding. ;)

Offline Fiskun1

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1790 on: June 01, 2018, 10:07:08 am »
I don't think it's possible.
Why on Earth don't you have the MMB? Playing on Android?

I'm playing on PC under Windows XP
I have a mouse with two buttons and a wheel.
Yesterday I found a mouse with four buttons, but I can not figure out how to do it: (MMB: Examine [enemy/item/armor]). The cursor just goes from one agent to another and everything ...

Meridian will perhaps hear you out if you suggest a good way to add it.

It's a pity.
But I liked the idea of "running", when less AP is spent on running, but the agent is more tired. This is logical.
What I do not like is the limitation of 10 moves in some missions.
I also can not always understand who is civil and who is the enemy, and for the murder of civilians they give penalty points for the results of the mission.  :(
I really like the X-Files series, so I like this mod too.

« Last Edit: June 01, 2018, 10:08:56 am by Fiskun1 »

Offline Meridian

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1791 on: June 01, 2018, 10:15:04 am »
I'm playing on PC under Windows XP
I have a mouse with two buttons and a wheel.
Yesterday I found a mouse with four buttons, but I can not figure out how to do it: (MMB: Examine [enemy/item/armor]). The cursor just goes from one agent to another and everything ...

The wheel is the middle button, click the wheel.

It's a pity.

What is a pity?
I didn't say anything yet... waiting for proposals...

Offline Fiskun1

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1792 on: June 01, 2018, 10:39:49 am »
The wheel is the middle button, click the wheel.
Im stupid!  :D Thank you!

What is a pity?
I didn't say anything yet... waiting for proposals...
I understand that this is most likely just impossible to do, but I would like to have a "run" button in the tactical interface.

Offline BlackStaff

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1793 on: June 01, 2018, 11:06:30 am »
What I do not like is the limitation of 10 moves in some missions.
8) This limitation "bothers" me too! I don't have time to discover the people or the terrain...  :-[
Fortunately it's easy to modify!  ;D   ;)   8)

Offline krautbernd

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1794 on: June 01, 2018, 11:30:12 am »
8) This limitation "bothers" me too! I don't have time to discover the people or the terrain...  :-[
Fortunately it's easy to modify!  ;D   ;)   8)
That's kind of strange - i personally never had a problem finishing the missions in less turns. Much less. Sure there's not something wrong with the way your're approaching the mission?

Offline Solarius Scorch

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1795 on: June 01, 2018, 12:00:13 pm »
That's kind of strange - i personally never had a problem finishing the missions in less turns. Much less. Sure there's not something wrong with the way your're approaching the mission?

Yeah, I can't remember ever failing this mission. Not even once. So not gonna make it any easier, sorry :)
I know I've said it so many times, but this mission will be updated when it's possible.

Offline BlackStaff

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1796 on: June 01, 2018, 12:03:43 pm »
That's kind of strange - i personally never had a problem finishing the missions in less turns. Much less. Sure there's not something wrong with the way your're approaching the mission?
I admit to advancing my soldiers with great caution (for all missions)!
My average for small missions is 15 turns!
The result is that after 100 missions I have on average 10 killed maximum.

Offline Fiskun1

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1797 on: June 01, 2018, 12:12:20 pm »
In a mission, farmers are civilians, right?
I do not want to kill civilians, because big fines are charged for killing civilians.
And in 10 moves I do not always have time to stun them to take them alive.
Maybe I just do not understand something ...

Offline Meridian

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1798 on: June 01, 2018, 12:12:40 pm »
The result is that after 100 missions I have on average 10 killed maximum.

Booooooriiiing!  ;)

Offline Solarius Scorch

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1799 on: June 01, 2018, 12:18:30 pm »
Booooooriiiing!  ;)

And as we see, not always practical. ;)