Author Topic: Re: The X-Com Files - 1.2: Masters of the Universe  (Read 475194 times)

Offline khade

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Re: The X-Com Files - 0.8.8 alpha: The Mummy Returns
« Reply #1740 on: April 20, 2018, 09:43:14 pm »
People have talked about having multiple squads just driving around until something happens, though that's not always practical.  I think they still get gym benefit unless they're wounded, even if they're in a car on the other side of the world.  I expect that might be fixed if it bothers people.

Offline mumble

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Re: The X-Com Files - 0.8.8 alpha: The Mummy Returns
« Reply #1741 on: April 21, 2018, 05:48:20 am »
Biggest issue is humvees don't cut it for harder missions. Being in poland is prime xcom real estate, as is china, or elsewhere, but starting in America leaves too many missions unable to be reached by large squads. I feel if central American cult of the apocalypse was intigrated, it would solve this issue.

I suppose for now, the United States are just not viable.

Offline Solarius Scorch

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1742 on: April 21, 2018, 10:29:31 pm »
Version 0.8.9 is released.

- New missions: Mummy Temple Grounds, Hybrid Control Center Assault.
- New Mummy Abode mapblocks.
- New handob for the Tactical Sniper Rifle.
- Standard bows and crossbows no longer work in space.
- Fixed CF-105 Arrow production.
- Fixed Osprey not requiring pilots.
- Fixed buying Chaingun ammo.
- Fixed random crashes on slander missions.
- Fixed certain units not shooting.
- Fixed the Ancient Mummy Abode mission not spawning.
- Fixed some palette issues.
- Minor fixes.

Offline MFive

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Re: The X-Com Files - 0.8.8 alpha: The Mummy Returns
« Reply #1743 on: April 21, 2018, 10:37:53 pm »
On the topic of base locations, I always try and choose a city to build it on, so I get a better idea of where the base is. Because I live there, I start with one in Detroit, and my secondary base is typically in Ankara due to radar coverage. I run squads out of both, my remaining six bases turn into Science/Storage bases, and Manufacturing/Storage bases, currently a two science and four manufacturing. Both Primary and Secondary bases have three hangers, each specialist base have two.

Edit: A full release draws ever closer ...
« Last Edit: April 21, 2018, 10:39:30 pm by MFive »

Offline BlackStaff

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1744 on: April 21, 2018, 10:45:50 pm »
Version 0.8.9 is released.
Link no work ! Sorry !

[Edit]
Now link work fine ! Thanks !
« Last Edit: April 21, 2018, 10:49:37 pm by BlackStaff »

Offline Niewiem

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1745 on: April 22, 2018, 01:50:46 pm »
Is it safe to update game version or would updating require starting new game?

Offline HumanTraitor

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1746 on: April 22, 2018, 01:52:18 pm »
Unless specified otherwise, you can update your game mid-campaign. I advise not loading a battlescape save though.

Offline HumanTraitor

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1747 on: April 23, 2018, 04:12:32 pm »
How exactly does the "reduced one-handed penalty" mechanic work? I ask because I'm not completely sure how the numbers from the "stats for nerds" section mean to say for a two-handed weapon that can work in one hand (ie: CAWS). Does for example a 80% mean that the accuracy for shooting is only reduce by 20%?

In the ufopaedia it doesn't mention the specific numbers as well, unlike Piratez, making this a bit more confusing.

Offline Martin

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1748 on: April 23, 2018, 04:16:14 pm »
I always build first base in somewhere in south Ukraine, it has the optimal early coverage in both this mod and Piratez.

Offline Vangrimar1

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1749 on: April 29, 2018, 11:37:07 am »
Question: In the description of the study on the transfer of alloy technology for the corporation MAGMA it is written that this reduces the rating by 500 points. Is this really so? If so, which file is responsible for this?

Offline Solarius Scorch

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1750 on: April 29, 2018, 04:58:41 pm »
Question: In the description of the study on the transfer of alloy technology for the corporation MAGMA it is written that this reduces the rating by 500 points. Is this really so? If so, which file is responsible for this?

Nooooooo it's only in the description because a cat walked across my keyboard. Srsly wat?

Which file? Why do you want to know?

Offline BlackStaff

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1751 on: April 30, 2018, 12:58:29 am »
Which file?
STR_SHARE_ALLOY_AMMO_TECH_UFOPEDIA in en-US.yml

Confirmed in research_XCOMFILES.rul
- name: STR_SHARE_ALLOY_AMMO_TECH

But this sharing seems obligatory to have new special missions...

A big cat with big legs!  8)

Offline Vangrimar1

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1752 on: April 30, 2018, 03:11:16 am »
Very bad, I thought you could influence the ranking through research. :(

Offline firsttefl1

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1753 on: April 30, 2018, 10:06:07 am »
Very bad, I thought you could influence the ranking through research. :(

And how exactly is the further game influenced by this 500-point drop in reputation? Do you get 500 points less of the monthly rating just once? Or is it a permanent damage to the monthly rating?
To put it simply - is disclosing alien alloy technology to the MAGMA corporation worth it in the long run?

Offline HumanTraitor

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Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« Reply #1754 on: April 30, 2018, 11:44:00 am »
And how exactly is the further game influenced by this 500-point drop in reputation? Do you get 500 points less of the monthly rating just once? Or is it a permanent damage to the monthly rating?
To put it simply - is disclosing alien alloy technology to the MAGMA corporation worth it in the long run?

You get a penalty of -500 once that month and specific missions spawn up later on (such as people trying to slander XCOM for what you did). In exchange, future MAGMA weapons you unlock will be able to be bought with Alien Alloy Ammo from the get go, something that is quite useful. I'm not sure if you have to do this to unlock Pulse weaponry later on, but if you have to, then it's totally worth it.