Sol,
First post in a looooong time.
This mod..Wow. I've been thinking about a mod like this since like 1996. I loved the X-files and X-com and always thought how the two kind of played off of each other. I'm actually really excited about this. I've been playing this mod off and on the last few weeks and love the concept, but there are a few quirks that I know will be ironed out.
I've read the rest of the thread and there are a few things I've thought about while playing. I'll outline them here and reasoning behind them and how I believe they would fit into what you are doing. Now, I've not gotten super far, so if I am missing something because I haven't encountered it please forgive me, and correct me. I'm sure that some of this is old hat, but I'll hope you'll understand that I am very enthusiastic about this mod.... anyways.
1. A flashlight
Yeah, I want a maglite. Adding a touch to light radius would be great and would make me happy and I want to smash a cultist in the face too. I'd be willing to trade light radius for this...you know to increase the paranoia of a night mission
2. 1x1 Hanger.
Alright, I say 1x1 hanger but what I really mean is a 1x1 garage. I think of it as a staging area for a particular team so that a team could grab their gear and go using commercial or chartered aircraft etc. the car.... so tiny in this HUGE bay! However, how would this make sense large aircraft? I'm not sure...
3. Replacement of Mudranger with a MI-24 HIND.
just bugs me.... yeah, I know I'm a party pooper. Thoughts?
4. More critters.
Egads more critter types eating folks... soooo good. Creepy. Had a 4 man team drive out to the desert at night once and turned around and faced outward. Moved a few steps out to secure a perimeter and had dudes with Uzis with reaction fire TUs left.
rushed in and ended all of them in a single turn... My guys all shot back with reaction fire, mostly missing and died. It was glorious. It felt like some true X-Files shit.
5. Scooby needs to be in the mystery machine
I have the gang bouncing out. Shaggy, Freddy, Velma, Daphne...but yeah. Scooby.
6. Slugs for the pump action shotgun.
It would be nice if I could sometime get range with a shotgun, so it would shoot a single projectile. The spread is awful BTW, but you could justify this in game by saying the shotgun has a rifled slug barrel; which in reality turns your pattern to crap when using shot.... but implementation... meh.
7. Subdue kit.
Another one of my wants forever has been a single use item that has a black jack, handcuffs, blindfold and ductape. You know for knocking out a cultist and making them your prisoner... for those smash and grab missions that end up resembling some kind of Waco style craziness like when my two guys roll up at night and then crazy gunfire. One agent was done immediately, and my other agent shot a dude point blank as he tried to bury an axe in her skull I grabbed him and shoved him in the backseat and drove like hell.
8. Gym at anytime
Attrition is high... higher than even the rookies of Xcom have faced. No Cover, No intial way for concealment.... bad news. So yeah, having to wait 29 days to tell a dude to get training because he came in early in the month.... URGH!!!
9. Firing range building.
I'd love something like the gym that focused on firing accuracy ONLY and was expensive to operate and could be enrolled in at anytime.
10. Rifles
seriously....Why can't my quartermaster get M16s and AK47s. Oversight my foot... my quartermaster would be fired for not being able buy something that at the time could be found in an open air market in Somalia for less than a days wages (USD).
11. Kevlar vests.
Same question... but I actually do understand. There is several different levels of body armor available and the amount of protection it provides in real life. Concealable armor makes perfect sense and should be a freebie. I could foresee an oversight in plate carriers yatta yatta but not a simple vest.
Thought?
How can I help you?