Author Topic: Re: The X-Com Files - 3.4: Daggers for Hire  (Read 2375775 times)

Offline Juku121

  • Commander
  • *****
  • Posts: 1790
  • We're all mad here.
    • View Profile
Re: The X-Com Files - 2.7: Spectral Entities
« Reply #5025 on: January 27, 2023, 09:27:21 pm »
Edit: MMA discussion moved here.

Jesus Christ, I wonder how on Earth you managed to survive those several days without this forum.
I didn't. I died, and am now back to haunt the forum. :P
« Last Edit: January 30, 2023, 12:07:28 pm by Juku121 »

Offline Anthony

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: The X-Com Files - 2.7: Spectral Entities
« Reply #5026 on: January 28, 2023, 06:43:18 am »
Nothing particular to say right now. Just wanted to make an account here to say that I think it's really cool people still do stuff with X-Com and I find this mod particularly cool at the moment.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11675
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 2.7: Spectral Entities
« Reply #5027 on: January 28, 2023, 11:45:35 am »
Drug testing in MMA is notoriously even worse than it is in wrestling or bodybuilding. I mean, it took UFC until 2015 to start working with USADA. Most of the big busts are from 2010s, and even more post-2015. It was a Wild West in the '90s.

I don't know what all these acronyms mean. No, I don't want any explanations. But I want you to acknowledge that only only 1 region out of 14 for this even is STR_NORTH_AMERICA (okay, some locations in STR_ARCTIC, STR_NORTH_ATLANTIC and STR_PACIFIC may also apply).

And while I don't know anything about this particular discipline, to say that a sporting event bigger than a garage brawl goes without any supervision sounds like an obvious bullshit unworthy of discussion. Even if the procedures were lax, it's not like nothing would have happened if something actually was found.

I didn't. I died, and am now back to haunt the forum. :P

XD

Nothing particular to say right now. Just wanted to make an account here to say that I think it's really cool people still do stuff with X-Com and I find this mod particularly cool at the moment.

Thank you! <3

Offline Juku121

  • Commander
  • *****
  • Posts: 1790
  • We're all mad here.
    • View Profile
Re: The X-Com Files - 2.7: Spectral Entities
« Reply #5028 on: January 28, 2023, 12:33:11 pm »
Edit: MMA discussion moved here.
« Last Edit: January 30, 2023, 12:08:03 pm by Juku121 »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11675
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5029 on: January 28, 2023, 01:18:38 pm »
If I were an expert on this, it wouldn't be "obvious bullshit", but discussing facts. :)

I still can't see how all this is mutually exclusive with the event. You wrote yourself that there were consequences. What would have happened if the effects were more unusual than just high testosterone?

Still, I should rename this from "MMA" to "boxing". At least I've seen some boxing in my life, as opposed to MMA. (The event wasn't written by me.) Pity it came up a moment before release, so I'm not doing this now, due to translations.

And so, without further ado, I'm really happy to announce that version 2.8 has been released.

2.8:
- New palette (by Brain_322).
- 16 new faces (by Osobist).
- New weapons: Portable Laser Cannon (bigob by Rockfish, slightly altered), Portable Turbolaser Cannon (bigob by Brain_322), Laser SMG (graphics by Brain_322), Laser Sniper Rifle (bigob by Brain_322; old Laser Sniper Rifle renamed to Turbolaser Sniper Rifle).
- New ammo: BlackOps CAWS Baton Clip.
- New missions: Ethereal Retaliation, MiB Lunar Base.
- New UFOs: Arbiter (map and sprite by Brain_322), Dreadnought (map by Wolverin, sprite by Brain_322).
- New terrain: Autumn Forest (recolor by Brain_322), for The Sound of Graves.
- 1 new Urban map (by Dioxine).
- 2 new Postindustrial maps (by Dioxine).
- 2 new Jungle maps (by Dioxine).
- 1 new Cult Safehouse.
- 2 new Cult Outposts (by Brain_322).
- 2 new Dimension X Outpost buildings (by Dioxine).
- 2 new Mansion map variants (by Brain_322).
- New building map for the Syndicate Assassination (by Brain_322).
- New reload sounds for most weapons (thanks to Dioxine and Brain_322 for some resources).
- New MiB-related research.
- Many new Ufopaedia illustrations (one by Bloax, one by Brain_322).
- Some paperdoll improvements (by Talpiot).
- Updated character sets.
- Added MiB Psi Ops armor processing.
- Interceptor now carries Heavy Rockets instead of Light Rockets.
- Kitsune requires Advanced Intelligence Center.
- Pilots attacking hunter-killer UFOs now have a chance to survive.
- Many enemy vehicles show their mission details even without the Hyper-Wave Decoder (scripting by Yankes).
- Removed Ethereals from some missions.
- Decreased the chances for manors to appear by 33%.
- Manors usually start at level 1, regardless of time passed.
- Black Lotus Party lasts longer.
- Scorpoids are somewhat stealthy.
- Added MiB Shock Trooper Armor Adaptation.
- Removed redundant Alloy Vest fist attacks.
- Cleaned up Counter-Terrorist sprite.
- Switched to battlescape palette.
- Fixed Keystone commendation.
- Fixed some spawns in the Academy Tower.
- Fixed routes on some Vampire Castle maps (by Dioxine).
- Fixed Salt Pile being researchable without the item.
- Fixed psi vision on the Liquidator for hybrids.
- Fixed Televised Ghost Hunt building.
- Fixed Alien Downtown Attack alien race.
- Minor fixes and tweaks.

Offline Akamashi

  • Colonel
  • ****
  • Posts: 154
    • View Profile
Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5030 on: January 28, 2023, 01:44:33 pm »
I'm sorry that I'm interfering with my opinion. I do not think that the number of alloys for bullets is of great importance and requires revision. Also, the complaint about the problem of scoring points is also not objective. I play on the difficulty of iron man, I cancel a lot of missions, but a month with negative points is a huge rarity and a reason to concentrate and spur activity.

I also suggest writing here who has what favorite fighter in mma.

Offline Juku121

  • Commander
  • *****
  • Posts: 1790
  • We're all mad here.
    • View Profile
Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5031 on: January 28, 2023, 02:28:34 pm »
version 2.8 has been released.
Yay, update!

That's a lot of new and shiny Pedia images. Drool. :P



Edit: MMA discussion moved here.

I do not think that the number of alloys for bullets is of great importance and requires revision.
If alloys were raining from the sky, perhaps. But now we can't manufacture them until lategame, and what you get from UFOs/bases can be quite swingy. There are weapons for which you can buy unlimited alloy ammo, and there are ones where you need to carefully husband what you have, epsecially considering all the other things that also need alloys like armour and aircraft. Wasting alloys on Spypistol clips seems totally pointless right now.

Edit: MMA discussion moved here.
« Last Edit: January 30, 2023, 12:08:33 pm by Juku121 »

Offline Rangerh

  • Colonel
  • ****
  • Posts: 120
    • View Profile
Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5032 on: January 28, 2023, 03:54:38 pm »
question about new version : is it requiring the latest OXCE or a previous one ?

Offline Akamashi

  • Colonel
  • ****
  • Posts: 154
    • View Profile
Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5033 on: January 28, 2023, 04:30:09 pm »

Fedor. There was a time when he was considered unbeatable by default and treated like a demigod. Oh, and the Randleman suplex. :D
Fedor is a legend. But I'm more about modern athletes. I'm interested in following Alexander Volkov right now. Until recently, I was very excited about the fight of Demian Maya and Glover Teixeira. But these incredible athletes have also retired.

Offline Juku121

  • Commander
  • *****
  • Posts: 1790
  • We're all mad here.
    • View Profile
Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5034 on: January 28, 2023, 04:45:59 pm »
Edit: MMA discussion moved here.
« Last Edit: January 30, 2023, 12:09:01 pm by Juku121 »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11675
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5035 on: January 28, 2023, 07:01:23 pm »
Never seen a single MMA fight in my life. And please don't spam this thread with this shit.

question about new version : is it requiring the latest OXCE or a previous one ?

It's set to require 7.8, but 7.7 might also work fine, I'm not sure.
« Last Edit: January 28, 2023, 07:04:41 pm by Solarius Scorch »

Offline Juku121

  • Commander
  • *****
  • Posts: 1790
  • We're all mad here.
    • View Profile
Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5036 on: January 28, 2023, 07:54:58 pm »
And please don't spam this thread with this shit.
Sorry. :-[ You want to move these bits to a separate topic? Or I can just spoiler these parts of my posts.

Edit: MMA discussion moved here.
« Last Edit: January 30, 2023, 12:09:09 pm by Juku121 »

Offline the nomad

  • Colonel
  • ****
  • Posts: 101
    • View Profile
Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5037 on: January 28, 2023, 10:07:32 pm »
With the new update I can only select from about 10 faces, rest do not show up.

Offline Rangerh

  • Colonel
  • ****
  • Posts: 120
    • View Profile
Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5038 on: January 28, 2023, 11:45:51 pm »
It's set to require 7.8, but 7.7 might also work fine, I'm not sure.

Thanks, i wasn't sure which version to use for the mod.

Offline Juku121

  • Commander
  • *****
  • Posts: 1790
  • We're all mad here.
    • View Profile
Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5039 on: January 28, 2023, 11:55:21 pm »
Well, as became apparent in the other thread, you actually need at least OXCE 7.8.7 for everything to work out right.
« Last Edit: January 28, 2023, 11:58:43 pm by Juku121 »