OK, this is the day. After four years of modding,
version 1.0 has been released.
- Updated to OXCE 6.1.1.
- New features: random events, commendations (with bonuses), enhancement treatments; basic agent stats lowered for balance.
- New stat: Readiness, and associated exhaustion mechanics.
- New alien race: Chaser (sprites by Voidavatar and Finnik).
- New units: Owlman (sprites provided by Wizard Brandon, sounds by SparroHawc), Black Sun Stormtrooper, Muton Shader, Bio-drone, Ethereal Servitor, Ethereal Eliminator.
- New weapons: Messer, Hydra Laser, Magneto-Plasma Gun, Recoilless Gun, Mortar, Chainsaw (all from Piratez), Harpoon Gun, ADS (both by Finnik), Warp Rifle, Warp Cannon, Death Disc, Spectral Scythe, Cross.
- New items: Elerium Flare (by Starving Poet), Trace Flare, Rosary.
- New craft weapon: Heavy Stormlance.
- New dossiers: Grishka "Bullet" Yashin (by Dioxine), Agent "Smiles" McGee.
- New missions: Downed UFO Near Village, M.A.G.M.A. Cosmonaut Rescue (both by Finnik), Syndicate Field Test, They Came From The Sea, Depthpocalypse, Moon Outpost, Moon Underground Conduits, Alien Lunar Colony: Suburbia, Alien Lunar Colony: Main, Alien Lunar Colony: Core.
- Overhaul of agent advancement mechanics.
- Horrors now may appear on Exobiological Contamination missions after two years.
- More alien missions after invasion.
- Added armor values to certain UFOs.
- Dogs are now zombified into zombie dogs.
- Added extra "incentives" to make sure the player doesn't procrastinate.
- Psi now costs Readiness.
- Removed excessive Alien Data Slates and modified their rewards.
- Dog Bark now doesn't ignore armor completely.
- Power Armor no longer costs maintenance.
- New logos (by Arvidus).
- New Plasma Subrifle graphics (bigob by Brain_322).
- New Pickup picture (by Alex D).
- New backgrounds.
- New autopsy picture for Chaser (by Voidavatar).
- New fancy daze effect (by Finnik).
- Improved Ufopedia item page (by Kato).
- Added flags for dogs, rats and AI units.
- Added a submod with Cyrillic names (by Kato).
- Fixed funding from small countries.
- Minor updates and fixes.
Now, this doesn't at all mean that this is the end. I will continue releasing new versions just like before, at least for the foreseeable future (which means until I decide to start my next project). The 1.0 only means that I am satisfied with how the mod works now and consider it "done" enough to say so.
IMPORTANT NOTES:1. Installation.Unlike the previous (WIP) installments, 1.0 only contains the mod, not OXCE. You will need to get it separately. The mod has a built-in feature which gives you a warning if your OXCE is too old, but it only works on enabling the mod (so if you're unsure, disable the mod and re-enable it).
Also, the archive also contains two extra mods: Dark Geoscape (a darker palette for the globe) and XCF Cyrillic Names (for Russian and Bulgarian players). They are both optional.
You must unpack the mod folder. While OXCE reads .zip, this archive contains three different mods, so it won't be read correctly.
2. Updating from any previous version to 1.0.Load, then save.
Then, open the save file in some text editor and change all:
mana: 0
on your agents to
mana: 50
or a similar number.
Congrats, your save is ready.
Also bear in mind that soldiers created and trained on previous installments will have significantly higher stats. This will not break the game or anything, but please understand that they're OP.
What to do with alien habitat?
found not even a research topic for it...
Alien Habitat has no function yet.