Hello, great mod, love the atmosphere, enjoying it a lot currently (although its spotlight is mostly taken by piratez it seems). Just had some questions/input:
1. Sometimes in outpost missions enemies can start with like ten enemies staring right into your face on your first turn (especially fun when you have couple of exalt agents with grenade launchers), ready to blast the entire mag at once the second you do anything, you have no chance of survival even with a smoke and killing as much enemies as possible on your turn with grenades or whatever, until later on when you can afford tanking all of the damage with armor.
2. On jungle maps, various plants can block your path around the spawn vehicle and it's not easy to break them, I also had a cult hideout mission with the building placed in the corner of the map with a lake in front of it and the only tiny path it had to it was blocked by plants again, so enemy melee fighters had no chance of getting to me, but so did I. I didn't have fire at the time too. Is it possible to use machete to cut them down?
3. I guess you're not meant to tackle some missions very early on your first year, but I generally did well with everything game was throwing at me, even the early reaper mission with two reapers while I only had pistols and shotguns (captured them both, had a good map where I could shoot them without getting smacked using bait&switch tactics and the fact that they're too fat and couldn't fit between the trees and small lakes), but the only legit mission I had to abort because of how bullshit it was, was the bullfrog infestation mission. The map had like ten of them and they all had insane reaction fire and shoot three-four times a turn across the map with lethal precision, with each of their projectiles instantly knocking you out and burning your TU if you manage to withstand, and I had absolutely no means of dealing with them at that time, I couldn't even kill one with everything I got (reaper-tier health and defenses too?!).
4. Not sure if this is possible to change for grenades only, but I found myself unpriming the grenade too many times on accident when I just wanted to throw it, so I thought maybe switch the action position so the throw action would be the first instead of last for grenades?
5. At one point when I was in a pinch I accidentally activated incendiary grenade instead of smoke and burned my entire squad. May I suggest changing incendiary sprite a little to make it more distinct? It looks too similar to a smoke right now.
6. Flashbangs can be thrown as items farther than being used as bangs which is kinda weird to me. Does it magically become heavier when activated? But I guess that's the quirk of "use" vs "throw" which is boosted by strength.