Hello,
I would like thank developers for such great mode.
And I have a question about Helix Knight and Olympianism trainings.
I'm able to assign agents to Helix Knight training and then to Olympianism training. But I'm able to assign agents to Olympianism training and then not able to assign agents to Helix Knight training. After Olympianism training Helix Knight isn't available.
Is that correct behavior? I just wasn't able to find any answer on forum.
Hello, and thank you!
Yes, it's a bug. I have already fixed it, and will release the next version very soon.
EDIT:
Version 2.2 has been released!- New units: MiB Pilot (sprites based on Gaffer's recolors), Alien Cyberwatch Turret (inventory sprite by Brain_322).
- New UFOs: Contact Ship, MiB Engineering Ship.
- New missions: Old UFO Landing Site, Old UFO Crash Site, Alien/MiB Meeting.
- Overhauled MiB Base into MiB Outpost.
- New weapons: Advanced Grenade Launcher, EMP Mine (sprites by Brain_322), Gas Grenade (sprites based on Dioxine's), Gas Mine.
- New ammo: Tactical GL Grenade (GAS).
- New items: Holo-Grenade (graphics by Brain_322), Flashlight (former renamed to Mag-Lite).
- New HWP armor: Outrunner (graphics by Brain_322).
- New transformations: Dagonization, Gun Kata, Blood Boosting, and also Neoderm for dogs.
- New commendations: Infiltrator, Spelunker, Aquanaut, Spacer, Horizon Walker, Dreamwalker, Suppressor, Tasemaster.
- 8 new faces (graphics mostly by Brain_322).
- New map for Urban Low: fountain (collab with Brain_322).
- New big mapblocks for Polar and Jungle (collab with Dioxine).
- New Junkfarm/Native Urban maps (by Dioxine).
- New mountains on the globe.
- New lore articles.
- Overhauled the training system/bonuses.
- Olympians and Proteans can eat the Cake.
- High Bravery (100 or more) partially mitigates Sanity loss with gradually increasing efficiency (script by 8mono).
- Tech sharing decisions now use mutually exclusive researches.
- Tritanium Ammo is much faster to research.
- Networks require level 2 cultist.
- X-Com PAU: General Strategy requires Kiryu-Kai.
- Staff introductions are now events and give presents.
- More diverse sources of Alien Communicator, but it is harder to obtain.
- Turbolaser Shotgun has new graphics (by Brain_322), higher damage and greater E-115 cost.
- New EMP Grenade graphics (by Brain_322).
- Improved Assault Suit paperdoll (by Brain_322).
- Better shield sprites (by 8mono).
- Better Sectopod Laser Repeater sound.
- Advanced Rocket Launcher requires Optronics and not Alien Electronics.
- Glock has slightly more accurate snap shots.
- Makarov shoots slightly faster in snap shots.
- UAC SMG has bigger, but heavier clips.
- Drone Rockets weigh 10.
- Trace Flares are cheaper to make.
- Anzug also gives +5 Throwing.
- Throwing weapons are cheaper to research.
- Terror missions are bigger and with the UFO spawning on the map.
- Underwater missions Heavy Cruiser and Fleet Supply Cruiser are less common.
- Battleships have bigger crews.
- Added external turrets on Terror Ship, Troop Ship, Battleship and Cruiser.
- Added 3 Crisis Troopers to Military Anti-Monster Operation.
- Changed civilian count on some missions.
- Military Officers with pistols have melee weapons.
- Proper map for the MiB Dropship.
- MiB ship tiles reskinned (by Brain_322).
- Mountains can have roads.
- Added 30x30 blocks to some custom mapscripts.
- Smaller map on Spider Nest Underground.
- Better jungle trees (by Dioxine).
- Overhauled Hybrid/Alien Meeting, Hybrid/MiB Meeting and Hybrid Control Center Assault deployments with cleaner mechanics.
- Extra mission set for starting cults after 01.01.1999.
- Tripled the special loot on Osiron Hacienda.
- Overhauled Hybrid strings and added color variants (recolors by 8mono).
- Broken MiB armors recover directly (no manufacturing needed).
- Turrets are always visible.
- Council Commissioner is player-controlled.
- Shotgun Surgeon changed.
- Psi Capture is now optional.
- Overhauled access to the Liquidator Armor.
- Lo Wo can be captured.
- Cleaned up texture 9 terrains.
- Fixed access to Helix Knight for Proteans and Olympians.
- Fixed Heavy/Tritanium Suit hands.
- Fixed unlimited range on spider's flame attack.
- Fixed some issues with armor scripts.
- Minor fixes.
Important notes:1. Requires the newest OXCE.
2. You may continue an older campaign, but you'll may some items and research related to higher hybrid ranks.
3. Similarly, you will also lose all Knockout Grenades and the relevant research.
4. Some weirdness is expected on old campaigns (like your staff greeting you for the first time), but nothing deal breaking.
This is probably the biggest update I have released. I really hope it works as intended, but the number of moving parts is exceedingly large. Many thanks to all the testers who used the nightly GitHub version and reported lots of issues.
Special thanks to Brain_322 for all the amazing graphics, to Meridian for the help with feature implementation, to Dioxine for a lot of creative input, 9mono for scripting, Noblebright for maintaining the Wiki, and the many members of the XCF Discord community for their continuous support.