I'm not sure if you fixed this since I snatched it, but it has come to my attention that a handobs from your mod has a defect. I have offered a fixed version.
What is incorrect? I compared the shotgun with vanilla sprites and it follows the same order (starting with pointing to the west, for 2-handed weapons).
The latest Oxce gives me errors about multiple recoverable items in Swarmid Large Corpse and Wraith Armor I think. I downgraded to OXCE 7.0 and it worked, but will old OXCE cause problems? I am asking because I remember with an old version of OXCE, safehouses did not work correctly.
I dunno, I am not getting any errors on a recent OXCE (from 13.11).
Solarius, is there any reason base facilities like the access lift, HQ etc. give mana/sanitiy recovery?
The access lift has it because it exists in every base, so denotes the minimum.
While indeed you can't have people on base without having any living quarters, and living quarters indeed have higher values, I left it in in case a new, worse living facility appears in the future.
hi, great mod, really like how not only adds stuff from other XCOM games but also paranormal and other sci-fi elements
though i have a question, is the late game grind a placeholder until the remaining arcs are completed? what about the spawn rates for the "final" missions?
Pretty much, yes. I need to redesign the Cydonian part, but for now it's mostly vanilla missions. It's not the intended design.
EDIT:
Version 2.1 has been released!- Korean localisation added.
- 3 new Staff Inputs (by Dragor).
- New weapon: Macro Saw (sprite improved by Brain_322).
- New item: Position Marker (by Alex D).
- New HWP armors: Drone Carrier, Hovertank/Carrier (and associated drone types, Position Markers, X-Com Cybermites and X-Com Buzzers) (all by Alex D).
- New unit: Counter-Terrorist.
- New mission: EXALT search warrant (police car by Alex D).
- New maps for Urban Low: police station (by Brain_322), government office, post office.
- Some unique orbital station tiles (by Brain_322).
- New terrain additions and fixes (by Dioxine).
- Ski Resort mission has random snow terrain.
- Proper Bloodhound autopsy pic (by Brain_322).
- Hybrid agents available earlier, from alternative sources.
- Helix Psions get 15 extra armor on all sides.
- Rolled Transport Alternative and Private Transport into one research.
- New lore on the Great Factions.
- Disabled UFO Construction recovery from the Undersea City.
- Shooting at UFOs no longer decreases their crews (for lore reasons).
- Decreased Cydonian activity.
- M.A.G.M.A. Lab must be won before progressing further with this arc.
- Custom scurry sound for crawlies.
- Olympians can fly in any outfit.
- Dogs now have proper dodge.
- Ethereals have better Chem resistance.
- Power Mace is one-handed and has more reliable damage.
- Advanced Rocket Launcher takes all rocket types.
- UAC plasma weapons are slightly stronger and damage morale.
- BFG isn't destroyed in research.
- Bow arrows are 1x3, with new graphics.
- Fixed Bewildered Farmer recovery.
- Fixed Majestic 12 Clue research.
- Fixed Osiron Hacienda loot.
- UAC Portal ramps are passable.
- Battleship walls are less transparent.
- Various tile fixes.
- Minor fixes.
EDIT 2: I forgot to release the submods too. Reuploaded the mod with the submods.