So, not too sure if this is the appropriate place for this post - perhaps should be in OXCE thread or piratez, (or not even mentioned at all)?
I'm having trouble getting piratez and xcom files to co-exist *nicely* on my linux machine... this may also happen to Windoze users, can't confirm that myself. I can manage to play both games if I maintain two copies of everything, so maybe this isn't worth any developer time or hassle.
Also, I'd be happy to write a short post for stickying somewhere about how to make both work on a linux setup if that would be most useful (I wasn't able to find much info about this by searching, as the instructions tend to be for windows users).
Details:
OXCE binary uses a (user-specific) file @ $HOME/openxcom/options.cfg. This seems to be modified when OXCE is run somehow.
If xpiratez and xcom files are both placed in the mods folder of a linux OXCE install (
https://lxnt.wtf/oxem/#/Extended), there is no mention of openxcom files in options.cfg - those gals hog the spotlight, I guess. This means a user can't run openxcom files.
If the linux OXCE binary is moved into the xcom files folder (
https://openxcom.mod.io/the-x-com-files), just replacing windows .exe it is possible to play easily.
However, adding xpiratez mods to this setup does not make piratez selectable from the mods menu. I guess the men in black redact the config file?
Ideally, it would be possible to have both in the same mods folder and switch between in the mods menu?
Are there significant problems with having a two folder setup?
1. My options.cfg file is shared by both "versions", which I thought would make me lose my preferred options, when switching games (I use "auto end battle", arrows and TUs on path, and "smooth bullet camera" - which aren't on by default). However, this isn't the case somehow - those settings were preserved between the two mods somehow? Maybe I'm just totally insane
.
2. I have to maintain two copies of OXCE, UFO, and TFTD files on my machine (I guess TFTD isn't needed, though?) Not too big of a deal - these aren't huge files.
3. What happens if a user enables someting in xcom files that is verboten in piratez and switches games? I didn't want to try it.
At any rate, thanks all of you for making awesome games for us lurkers!