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Author Topic: [MAPS] 20x20 ALT/Farm +Map fixes +Terrain  (Read 21723 times)

Offline hellrazor

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Re: [MAPS] Eight new 20x20 Farm Terrain Mapblocks
« Reply #15 on: April 20, 2016, 12:56:57 am »
Cows!!!
Cows would really be awesome. but we actually had to make them 2x2 tiles so they aestetically link up with the Cows found in UFO's like the Harvesters.

Offline Hobbes

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Re: [MAPS] Eight new 20x20 Farm Terrain Mapblocks
« Reply #16 on: April 20, 2016, 01:49:43 am »
Cows!!!
Cows would really be awesome. but we actually had to make them 2x2 tiles so they aestetically link up with the Cows found in UFO's like the Harvesters.

Yeah, the cows need to be based on the ones found in the Harvesters.

But let us not be restricted to bovines: there's also goats, sheep, pigs, llamas, yaks, chickens, ostriches, turkeys, alligators...
« Last Edit: April 20, 2016, 01:52:38 am by Hobbes »

Offline DoxaLogos (JG)

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Re: [MAPS] Eight new 20x20 Farm Terrain Mapblocks
« Reply #17 on: April 20, 2016, 02:59:33 pm »
And what about corn/maize...

Did you say corn maze?

Offline Hobbes

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Re: [MAPS] Eight new 20x20 Farm Terrain Mapblocks
« Reply #18 on: April 22, 2016, 11:45:09 pm »
Actually I said MAIZE  ;D

fwiw: I made a quick-n-dirty alternative farm terrain/color, It is 100% compatible to the old terrain (which it basically is, only recolored) I will leave it here in case someone wants it. I am not entirely satisfied with the look, I was trying to make it look a bit more modern, but somehow the original  tileset is not very flexible...  :-\

and yes there are prunes in that tree  ;D

I'll use it if you finish it. I have two suggestions: recolor the fences from the current dark grey to a brown different that the vanilla fences, and the brownish interior floors are too geometrical for a farm environment.
« Last Edit: April 23, 2016, 01:06:58 am by Hobbes »

Offline Hobbes

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Re: [MAPS] 20x20 Farm Mapblocks +default map fixes +Terrain
« Reply #19 on: April 24, 2016, 07:15:34 am »
Here, the two fixed maps. One was of my farm terrain addon, the other one is an original map (!)

Check those corners people :)

The outside looks great and new, but the walls and fences look to me as too pink. Can you try a different tone?

Offline Solarius Scorch

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Re: [MAPS] 20x20 Farm Mapblocks +default map fixes +Terrain
« Reply #20 on: April 24, 2016, 11:28:37 am »
How about this? I made it from a Diablo dungeon wall. I think it really suits the "Irish barn" idea.

Offline new_civilian

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Re: [MAPS] 20x20 Farm Mapblocks +default map fixes +Terrain
« Reply #21 on: April 25, 2016, 01:31:03 pm »
Ok, these are all the final versions. c_unpinked and ccc are identical except for the color of the fences

HOWEVER, I found more bugs (missing corners) on several maps and fixed them.

btw, I deleted some of my posts as this thread became too confusing, my fault....
« Last Edit: April 25, 2016, 02:06:02 pm by new_civilian »

Offline davide

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Re: [MAPS] 20x20 Farm Mapblocks +default map fixes +Terrain
« Reply #22 on: April 25, 2016, 01:56:49 pm »
perhaps exchange wall tiles ?

I mean that the "Stone" tile  are better for the low building floor and wood for the upper

but it dependes how the tiles were used of the other maps

Offline new_civilian

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Re: [MAPS] 20x20 Farm Mapblocks +default map fixes +Terrain
« Reply #23 on: April 25, 2016, 02:06:38 pm »
perhaps exchange wall tiles ?

I mean that the "Stone" tile  are better for the low building floor and wood for the upper

but it dependes how the tiles were used of the other maps

Oops, yes you are right, I fixed that.^ Thanks, davide.

Offline davide

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Re: [MAPS] 20x20 Farm +Map fixes +Terrain
« Reply #24 on: April 25, 2016, 02:08:03 pm »
In mine opinion, "Cows", or other animals, has to be same civilian units, with very low penality.

Offline Arthanor

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Re: [MAPS] 20x20 ALT/Farm +Map fixes +Terrain
« Reply #25 on: April 25, 2016, 02:56:39 pm »
But then you have the risk of aliens shooting a cow instead of a soldier.. how is the AI's target priority set?

Offline Xtendo-com

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Re: [MAPS] 20x20 Farm +Map fixes +Terrain
« Reply #26 on: April 25, 2016, 02:59:00 pm »
with very low penality.
Imagine report of the next month

how is the AI's target priority set?
Find nearest target and shoot if visible.

Offline Arthanor

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Re: [MAPS] 20x20 ALT/Farm +Map fixes +Terrain
« Reply #27 on: April 25, 2016, 03:23:00 pm »
Hum.. so shoot the nearest cow instead of the soldier pointing the rocket launcher at you? Not great..

Maybe we need another category of civilians like units that the AI ignores. That'd have potential for alien sympathisers and somewhat neutral factions.
« Last Edit: April 25, 2016, 03:25:39 pm by Arthanor »

Offline Xtendo-com

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Re: [MAPS] 20x20 ALT/Farm +Map fixes +Terrain
« Reply #28 on: April 25, 2016, 03:36:06 pm »
Hum.. so shoot the nearest cow instead of the soldier pointing the rocket launcher at you? Not great..
In firsts turns you should exit from transporter as safely as possible. One turn you will skip anyway with thrown smoke grenade. I don't think that animals survive after a few turns. Most of them will be killed. So you can rarely use animal as cover.

Offline davide

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Re: [MAPS] 20x20 ALT/Farm +Map fixes +Terrain
« Reply #29 on: April 25, 2016, 03:53:57 pm »

Maybe we need another category of civilians like units that the AI ignores. That'd have potential for alien sympathisers and somewhat neutral factions.

For that we need help by Developers.

But the animals are for scenario decoration not for save them.