Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 23, 2024, 02:44:14 pm
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
Modding
»
Released Mods
»
XPiratez
(Moderator:
legionof1
) »
Hostage research projects
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Hostage research projects (Read 4720 times)
AncientSion
Colonel
Posts: 106
Ave Caesar, morituri te salutant.
Hostage research projects
«
on:
April 10, 2016, 11:54:37 pm »
I can see how items, upon researching, should be expended and gone.
However, i dont know why Hostages would be expended upon researching. Its not an autopsy, so the hostage should stay a hostage after researching.
Logged
greattuna
Colonel
Posts: 170
No range like point blank range.
Re: Hostage research projects
«
Reply #1 on:
April 10, 2016, 11:56:16 pm »
Because it would allow for farming the hostage until no research topics remain.
Logged
Dioxine
Commander
Posts: 5455
punk not dead
Re: Hostage research projects
«
Reply #2 on:
April 11, 2016, 07:18:55 am »
Maybe the deal is "you tell us stuff, we'll let you go".
Logged
Arthanor
Commander
Posts: 2488
XCom Armoury Quartermaster
Re: Hostage research projects
«
Reply #3 on:
April 11, 2016, 07:55:51 am »
I always thought it stopped when they couldn't talk anymore.. or do anything else, really...
Logged
Dioxine
Commander
Posts: 5455
punk not dead
Re: Hostage research projects
«
Reply #4 on:
April 11, 2016, 08:30:02 am »
Well that'd be normal for our crapsack world, not neccesarily for theirs
Logged
Yglorba
Sergeant
Posts: 48
Re: Hostage research projects
«
Reply #5 on:
April 11, 2016, 02:08:42 pm »
I always assumed that you're getting everything they personally know out of them, and that the "one random free tech" you get is whatever that hostage happened to know (at least in enough detail for it to be useful to you.)
Logged
Dioxine
Commander
Posts: 5455
punk not dead
Re: Hostage research projects
«
Reply #6 on:
April 11, 2016, 03:20:21 pm »
That's the right assumption.
Logged
Bloax
Colonel
Posts: 322
do you want to be any of those things
Re: Hostage research projects
«
Reply #7 on:
April 12, 2016, 11:01:55 am »
Well obviously the solution would be to make research be able to immediately give you items and have "already interrogated" variants of the various hostages and shit that you can't research again, but still be eligible for doing other things to.
Of course this would require the manufacturing to have a "x project requires y item OR z item" so that you could still use these hostages without individual manufacture entries, so omfg effort
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
Modding
»
Released Mods
»
XPiratez
(Moderator:
legionof1
) »
Hostage research projects