OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: AncientSion on April 10, 2016, 11:54:37 pm
-
I can see how items, upon researching, should be expended and gone.
However, i dont know why Hostages would be expended upon researching. Its not an autopsy, so the hostage should stay a hostage after researching.
-
Because it would allow for farming the hostage until no research topics remain.
-
Maybe the deal is "you tell us stuff, we'll let you go".
-
I always thought it stopped when they couldn't talk anymore.. or do anything else, really...
-
Well that'd be normal for our crapsack world, not neccesarily for theirs :)
-
I always assumed that you're getting everything they personally know out of them, and that the "one random free tech" you get is whatever that hostage happened to know (at least in enough detail for it to be useful to you.)
-
That's the right assumption.
-
Well obviously the solution would be to make research be able to immediately give you items and have "already interrogated" variants of the various hostages and shit that you can't research again, but still be eligible for doing other things to.
Of course this would require the manufacturing to have a "x project requires y item OR z item" so that you could still use these hostages without individual manufacture entries, so omfg effort