Meridian, would you be interested in adding a feature of random X-Com base names? I don't like coming up with names that much, plus it would be kinda fun to write the generator.
The only difference, game-wise, is that at building a new base, when you are prompted for name, there would be a string already - you can delete it or just press Enter. (Of course you can also rename the base late, like always.)
OK
Meridian, maybe you like some new features I was thinking about and can add them to OXCE+.
1. Definable sounds for events on geoscape. Would be nice to add a sound effect on UFO detection like in the intro cutscene "Warning, warning... UFO detected!".
Play definable sounds for events which may be nice to have:
- UFO detected
- Research complete
- Production complete (workshop and facilities separate)
- Goods have arrived
- Mission event alert, like terror missions (be able to give every different mission type its own sound would be cool)
Most could be achieved through custom vars like "Event_SFX_UFO: 154" and missions get something like "BriefingAlertSound: 155" in alienDeployments.
undefined = feature deactivated/unused
All these already produce a popup window... why would I need more notification?
Or am I missing something?
2. Some menu backgrounds are still not moddable via ruleset and you need to replace original graphics files. And it always bothers me that the HWP ufopedia background can not be customised. I would really like to make proper backgrounds for every tank, my doggies and other units. Adding "image_id: SOMEHWPBACKGROUND_CPAL.SPK" support for this kind of pedia entries (type 3) would be cool.
I can add a background, but it can't be in a custom palette.
Must be the same palette as the HWP itself.
3. Is there a hidden option to disable the "move base facilities around" feature? I like nearly everything in OXCE and OXCE+, but this is to cheaty for me. Moving underground facilities without costs or time consumption around is not very realistic and make proper base planing redundant. I think a user option for this feature, like the tech-tree viewer got, would be good (if there isn't already one).
The option itself is hidden already, there's no documentation for it, and no promotion either.
It serves me (and people like me), who don't consider it cheating at all to avoid having to modify the save file instead.
"Proper base planning" is nice, but I don't have time to play PirateZ more than once every X years (X>3) and having to play without it would just be a PITA.
PS: Hiring 5000 workers in a tiny outpost in not realistic, going from sticks and stones to space flight in 2 years is not realistic, bottle of rum doing better and more consistent damage than pistols is not realistic, heck each base having a predefined area to build (of exactly same size, with walls around it made from Unbreakium) is unrealistic ... what I want to say is, this feature is saving me a lot of time and nerves, it's a great QoL improvement and removes a lot of unavoidable and lengthy tedium from the (PirateZ) game. Feel free not using it tho.
4. The mission briefing music play most of the time only for 2-4 seconds until you hit OK. This is a little sad, especially with custom music. Would be cool if the briefing music would continue playing until you have equip your soldiers and start the mission. As optional feature of course.
I don't know if this can be (easily) done... but I can try.