The current hit indicator (CTRL+H) is useless half of the time, some improvement would indeed be good.
Main issue: reaction fire overwrites your fire.
I think there are some edge cases as well.
The idea behind the hit log was:
1/ to find out if you hit or missed... in some cases it is hard to see visually (e.g. bows)
2/ to find out if a particular weapon is doing any damage at all to a particular enemy (mostly when you're seeing a new enemy and/or using a weapon for the first time)
I never meant hit log to be a way of counting how much damage has been done to the enemy already... that can be considered cheating and is discouraged.
Normal usage of hit log is maybe a few times per mission (or less)... definitely not after each shot.
Yeah that'd be too much info as well. Need to play it carefully, don't take risks and get some experience. Build your skill up. I'm all for playing aides, but not to the point where the game tells you everything (like Meridian said, it's not the Commandoes).
Eg. I wouldn't mind an option to see enemy paperdoll and the weapons he's holding (but not his inventory) when selecting him (m-click?). I know the handobs by heart, but it could help many players in threat assesment (and add an opportunity to see them paperdolls outside of MC). The enemy could also have a bleeding icon on them if they're bleeding. I'm assuming just that your soldiers should be easily able to see all these things.
Voila.
M-click to open.
Works only on visible units (i.e. no black clicking) or in debug mode.
L-click or R-click to close.
M-click on weapon to show Bootypedia.
Background is configurable, sprite name "AlienInventory".
EDIT: bleeding indicator is the same as for inventory big obs
EDIT2: after some discussion, added the name as well... it's spoiled on other places anyway, no big deal