I thin I've written it somewhere already but can't find it now, so I'll repeat here.
Would it be possible to make beer, rum etc. consumable items? What I mean is that if you drink all the charges, you shouldn't get all your bottle back in the base; you should just lose it and buy or brew a new one. If you have some partially finished bottles, the remaining content should combine to form as many full bottles as possible, exactly like ammo.
Actually, medikits and bandages should follow the same mechanics... In vanilla it is assumed that you can simply replenish their content in base, but in Piratez it's not so trivial.
Another but related thing about drinkable stuff is that it's weird that the bottles are clearly divided into three parts (healing, painkillers and stimulation). It would be more natural if each sip gave you all three effects at once (or two, if some component is not present).
So Meridian, do you think it can be done? I know it's probably not trivial, but I think it's dearly needed.
EDIT:
One more thing: would it be possible to have a filtering system in the Craft/Equipment screen? Like displaying only weapons, or maybe even only melee weapons, or perhaps even only one-handed weapons? This would be really handy for example whenever I am looking for a pistol for my melee warrior and it's hard to see what we have, especially when I have tons of stuff (or doing tests in Quick Battle).