Author Topic: Extended Piratez general FAQ/Strategy Guide  (Read 421767 times)

Offline Eddie

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #435 on: October 22, 2019, 04:36:08 pm »
Have anyone tried only sticking to one 'concept' for the girls?

It works up to a certain point. You can't do space missions wearing barbarian outfits. The final mission is in space, so...

'Concept style' playthroughs put limitations on yourself. This is something you do when regular play is too easy for you. You will also have a hard time fighting hovertanks if you don't use high tech weapons.
« Last Edit: October 22, 2019, 04:40:38 pm by Eddie »

Offline Rubber Cannonball

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #436 on: October 22, 2019, 08:51:05 pm »
Instead of one concept for ALL your gals,  consider having each gal stick with one concept for life.  So when you start running into missions your current gals can't handle, come up with a new concept and hire new gals to follow the new concept.  As gals get killed off, you can decide if you want to hire replacements for the older concepts or to let them die out.  This way you will have a chance to win the game and still be able to explore your concept ideas.  It is up to you to decide if mission deployments can consist of more than one concept, however base defenses will likely be made up of gals from multiple concepts.

misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #437 on: October 23, 2019, 10:17:05 am »
What is the purpose of redcap, uber helmet and ghastly shroom?

Offline Rince Wind

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #438 on: October 23, 2019, 11:40:42 am »
Right click in the sell menu to see if they are used for anything.

misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #439 on: October 23, 2019, 12:51:25 pm »
Right click in the sell menu to see if they are used for anything.

Ok thanks, a little update here. In the meantime, discarded the ideaof a second base, and lowered difficulty level at 2, managed to build personl lab, but since i still am not able to build a workshop, the former it's supposed to be made after the latter; anyways manage to unlock warehouse wars mission, where i found a wrench, hopefully by next month may research tools and blades and workshop because i got durathread mesh already, but i am missing a stapler im stil stuck with low tech firearms, but managed to secure scoped magunms supply

@ seaurchinhead: diversify! (see above) :)

« Last Edit: October 23, 2019, 05:05:06 pm by misterx »

Offline BBHood217

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #440 on: October 24, 2019, 01:34:56 am »
You'll get a stapler eventually, just keep pirating those Guild warehouses.

misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #441 on: October 24, 2019, 09:35:34 am »
You'll get a stapler eventually, just keep pirating those Guild warehouses.

Already got one (cannot remembre where), its usage is for durathehead or something else? To get the workshop wrench is mandatory

Offline BBHood217

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #442 on: October 24, 2019, 10:31:01 am »
The stapler is for durathread stuff which eventually leads to the workshop, so it's a vital item.

misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #443 on: November 04, 2019, 09:39:56 pm »
0.99K1 has introduced the new freshness system: in a nutshell what is it and how does it work?

Offline legionof1

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #444 on: November 04, 2019, 11:15:30 pm »
Short version: High Freshness gives above normal regen of TU, stamina, and morale. Low freshness gives penalties. Freshness degrades every turn in battle, and is recovered while in the hideout according to the best freshness regen factor of your buildings.

Offline Martin

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #445 on: November 04, 2019, 11:59:34 pm »
Shortest version: It does very little because most missions will be over by 10th turn. You will stay at high freshness most of the time as you can always rotate your crew.

Offline Dioxine

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #446 on: November 05, 2019, 02:13:22 pm »
Shortest version: It does very little because most missions will be over by 10th turn. You will stay at high freshness most of the time as you can always rotate your crew.

You'd be surprised how much lament there was about it making game "unplayable" since you no longer can take 50+ turns without penalties...
Also even if you finish fast, it hardly does "nothing" - it makes the game noticeably easier due to buffed energy/stun/morale regen.

Offline doctor medic

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #447 on: November 05, 2019, 05:19:16 pm »
It also ties really well with glamour system of finishing fights fast as the bonus regen helps with going a bit further to reach for shots or rushing for melee

Offline Martin

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #448 on: November 05, 2019, 08:39:12 pm »
You'd be surprised how much lament there was about it making game "unplayable" since you no longer can take 50+ turns without penalties...

Really? Payer can always rotate the crew after long difficult mission such as space freighter assault.

Offline legionof1

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #449 on: November 05, 2019, 11:07:31 pm »
It mostly the forced spread of a roster involved, before one could go back to back for days and days so long as you didn't get hurt. It was within possibility to just do the whole campaign on a handful of units.

Now if you wish to maintain normal performance you need 2 or 3 times more soldiers depending on the stage of the game. Given that everyone got ranks and associated salary increases, it's a significant shift of dynamic particularly in the early months. People will always whinge when the that sort of shift occurs.