Author Topic: Bugs & Crash Reports  (Read 1750726 times)

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #2235 on: May 05, 2018, 06:43:56 pm »
Well what can I say... Interrogating dr. X should pop up the "Dr. X Caught" article (in the Journal). If that doesn't work... dunno why.

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #2236 on: May 05, 2018, 06:56:29 pm »
I love the way the guild navigator has the head of the harkonnen house mentor :D
Brings up warm feelings from Dune 2 (genesis).

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #2237 on: May 05, 2018, 07:04:42 pm »
Well what can I say... Interrogating dr. X should pop up the "Dr. X Caught" article (in the Journal). If that doesn't work... dunno why.

Works for me.

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #2238 on: May 05, 2018, 07:08:19 pm »
Well after much pokeing Dr.X issue solved....sorta. For whatever reason the "STR_DOCTOR_X" tech apparently existed in the save before i finished the duel mission. Editing the save file to remove "STR_DOCTOR_X" from discovered techs, corrects the symptoms.  As to why it occurred......bwuh?

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #2239 on: May 06, 2018, 12:58:15 pm »
Is it intentional that there can be 2 towers in the Escape Tower mission?

And, the higher part of the stairs makes some splashing noice when you walk them.

--- posts merged. No hiding from me! ---

Zurprise!

When researching the Guild Medic, you can get str_zombie_corpse, but it does not exist.
« Last Edit: May 06, 2018, 02:26:24 pm by Solarius Scorch »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #2240 on: May 06, 2018, 01:42:14 pm »
Is it intentional that there can be 2 towers in the Escape Tower mission?

...No? Wtf happened now...

Offline BoJustBo

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Re: Bugs & Crash Reports
« Reply #2241 on: May 06, 2018, 01:51:04 pm »

Good thing I have autosaves turned on so I only had to replay a few minutes.

Great mod by the way.

Edit: oh and the log file, I forgot to save it at the time so I dunno if it can help any.
« Last Edit: May 06, 2018, 01:52:37 pm by BoJustBo »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #2242 on: May 06, 2018, 02:24:12 pm »
Is that the new version? And a new month?

Offline FG

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Re: Bugs & Crash Reports
« Reply #2243 on: May 07, 2018, 02:56:36 am »
0.99J

en-US.yml

We have two strings with same ID "STR_LOC_ATRIUM_CHURCH" but different text-content.

Offline BoJustBo

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Re: Bugs & Crash Reports
« Reply #2244 on: May 07, 2018, 08:25:08 am »
Is that the new version? And a new month?
Newest version yeah, but no idea of the time or such. Didn't realize that was important, will be better with info gathering if anything happens again.

Offline FG

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Re: Bugs & Crash Reports
« Reply #2245 on: May 07, 2018, 12:52:38 pm »
0.99J

Map tileset from "STR_LOC_CRACKHOUSE" with potential blocked enemy inside.

https://imgur.com/a/ChyghZy

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #2246 on: May 07, 2018, 06:15:17 pm »
Quite unlucky spawn for it. Pickaxe/hammer the fence or just shot him.

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #2247 on: May 10, 2018, 01:17:55 am »
Is it intentional that the the Destroyed Mk.801 has no sale value?

Offline FG

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Re: Bugs & Crash Reports
« Reply #2248 on: May 10, 2018, 02:46:42 am »
...No? Wtf happened now...

Soo... work as intended?  ;D

https://imgur.com/a/8wFT6Gx



Caves: https://imgur.com/a/tzypCuw
Gals being stuck (from moving from lvl 3 to lvl 2 map). Save attached (check amber kitty).
« Last Edit: May 10, 2018, 04:09:04 am by FG »

Offline trichrono

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Re: Bugs & Crash Reports
« Reply #2249 on: May 10, 2018, 09:34:41 am »
I also got an academy campus crash I will attach my log, some screenshots, and save that I made before heading toward the mission.