Author Topic: Bugs & Crash Reports  (Read 1459115 times)

Offline Eddie

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Re: Bugs & Crash Reports
« Reply #2175 on: April 03, 2018, 02:53:55 am »
Encountered a bug where a Escape Tower mission spawned without the tower.

Offline Martin

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Re: Bugs & Crash Reports
« Reply #2176 on: April 03, 2018, 04:48:20 pm »
It has been like that since the introduction of that mission.

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #2177 on: April 03, 2018, 06:10:56 pm »
Sometimes your team catches the hunted squad before they can reach the tower at all (thus no tower on the map).
It's a bit tougher to deal with it BUT at least the master's cane hex-oneshot is gone so your team don't need to hide every turn to avoid getting sniped by the mage/noble woman.

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #2178 on: April 04, 2018, 02:56:18 am »
More technically, the generated roads on the map sometimes don't leave enough room for the tower to spawn.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #2179 on: April 04, 2018, 05:34:21 pm »
STR_PINUP_071_UFOPEDIA: Too long for the screen.
STR_FLOATER_UFOPEDIA, STR_FLOATER_AUTOPSY, STR_FLOATER_AUTOPSY_UFOPEDIA: Looks like original strings from UFO1. Am I wrong?
STR_SECTOPOD_UFOPEDIA: Ethereals instead of Star Gods?

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #2180 on: April 04, 2018, 07:34:09 pm »
STR_FLOATER_UFOPEDIA, STR_FLOATER_AUTOPSY, STR_FLOATER_AUTOPSY_UFOPEDIA: Looks like original strings from UFO1. Am I wrong?
STR_SECTOPOD_UFOPEDIA: Ethereals instead of Star Gods?

Pretty sure you have the game set to play in en_GB.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #2181 on: April 04, 2018, 11:05:30 pm »
Pretty sure you have the game set to play in en_GB.
Nope. I play it in Czech. I stumbled on these strings during the translation, not in-game. All these strings are the same in en-US.yml and en-GB.yml.
STR_FLOATER_UFOPEDIA is in en-US.yml two times.
All files are from folder Dioxine_XPiratez\user\mods\Piratez\Language\. Ver. 0.99I2a.

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #2182 on: April 05, 2018, 01:07:35 pm »
typo

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #2183 on: April 07, 2018, 07:47:33 pm »
The project to enslave academy counsellors is misfiled in the robbery category.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #2184 on: April 09, 2018, 02:32:21 pm »
It looks like (at least early) Osiron Security doesn't attack. Only does reaction fire.
Edit: savegame attached.
« Last Edit: April 10, 2018, 10:39:46 am by Bartojan »

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #2185 on: April 09, 2018, 04:14:03 pm »
When no output device (e.g., speaker, headphones) is plugged in, the game won't start.

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #2186 on: April 09, 2018, 04:32:10 pm »
I managed to lure a Zombie Trooper into my vessel and retreated, but I did not capture him.

Offline Starving Poet

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Re: Bugs & Crash Reports
« Reply #2187 on: April 09, 2018, 05:13:50 pm »
I managed to lure a Zombie Trooper into my vessel and retreated, but I did not capture him.

You can thank me for that - after I captured a Mercenary Hovertank in my LP, the ability to do so was promptly removed.

Offline RSSwizard

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Re: Bugs & Crash Reports
« Reply #2188 on: April 09, 2018, 06:18:29 pm »
You can thank me for that - after I captured a Mercenary Hovertank in my LP, the ability to do so was promptly removed.

HOT DAMN! :o

KZad Bhat

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Re: Bugs & Crash Reports
« Reply #2189 on: April 10, 2018, 01:27:04 am »
Damn you, Starving Poet, ruined it for all of us! Although it does make sense. "Yeah, let's bring a completely operational Hovertank . . . then take off. What could possibly go wrong?"