aliens

Author Topic: Bugs & Crash Reports  (Read 1750947 times)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: Bugs & Crash Reports
« Reply #1620 on: May 10, 2017, 02:59:57 pm »
About underwater movement sound: using "movesound" number "212" causes CTD. In fact, any number more than "54" causes crash.

This is an OXCE+ bug.

Fix has been released: https://openxcom.org/forum/index.php/topic,4187.msg82858.html#msg82858
« Last Edit: May 10, 2017, 05:06:22 pm by Meridian »

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Bugs & Crash Reports
« Reply #1621 on: May 10, 2017, 03:25:40 pm »
It's a feature in the patch notes, Close Quarters Combat. See here for a more in-depth explanation.  There's also an article to be unlocked in the bootypedia about it.

This new feature is indeed very useful for very narrow passage-ways.
Just place your team next to the doors and role a dice for 'dodging' his shots. :D

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1900
  • Bullets go that way. Money comes this way.
    • View Profile
Re: Bugs & Crash Reports
« Reply #1622 on: May 11, 2017, 12:45:28 am »
Yay, indirect laser nerf(No gunbutt option). But more reason to pack small/light melee options which is good.

Napkin math with the values from the bootypedia yield a maximum of 84% chance to succeed vs 0 dodge with max stats before armor buffs. More then likely your average will be more in the 40-60% range.

Pack melee option for sure. Anything with decent dodge(30+) will effectively be immune to shots from adjacent tiles.

Xeno and blitz armor are defiantly more attractive now that they are likely to survive a rush that fails to drop the target in one turn.

 

Offline Dyne

  • Sergeant
  • **
  • Posts: 12
    • View Profile
Re: Bugs & Crash Reports
« Reply #1623 on: May 11, 2017, 08:27:08 am »
Underwater mission with Jellyfish crashes because of some missing sound on an attempt to move gals.
'Sound 212 in BATLLE.CAT not found'

EDIT: Fix released, my bad, loading now.

Offline UnholyAngel

  • Sergeant
  • **
  • Posts: 28
    • View Profile
Re: Bugs & Crash Reports
« Reply #1624 on: May 11, 2017, 01:07:53 pm »
The 'useCustomCategories: true' setting in the new rulefile for me overwrites the categories in the fence, ship and black market screens with those from the 'equip craft screen' which is not helpful ans I don't think it is intended.

Setting that entry to false returns thing to normal for me.

Offline atroix

  • Sergeant
  • **
  • Posts: 11
    • View Profile
Re: Bugs & Crash Reports
« Reply #1625 on: May 11, 2017, 04:53:32 pm »
In the attached save a crash occurs. Its not consistent and only happens when the enemy or the gal shoots and CQ check is made and then some of the times they fire normally. The gal in question is "Wicked Kes"

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: Bugs & Crash Reports
« Reply #1626 on: May 11, 2017, 06:28:32 pm »
The 'useCustomCategories: true' setting in the new rulefile for me overwrites the categories in the fence, ship and black market screens with those from the 'equip craft screen' which is not helpful ans I don't think it is intended.

Setting that entry to false returns thing to normal for me.

I personally also don't like it too much.

But that's how the modders wanted it, so I implemented it that way... it is as intended.

Offline atroix

  • Sergeant
  • **
  • Posts: 11
    • View Profile
Re: Bugs & Crash Reports
« Reply #1627 on: May 13, 2017, 11:08:40 am »
Another crash this time in quick battle. Selected Terrain "Forest Mountain"

Spoiler:
[13-05-2017_09-54-56]   [FATAL]   A fatal error has occurred: Height of map MAPS/JELLYFISH.MAP too big for this mission, block is 5, expected: 0
[13-05-2017_09-56-04]   [FATAL]   OpenXcom has crashed: Height of map MAPS/JELLYFISH.MAP too big for this mission, block is 5, expected: 0

Tried with different vessels the same crash.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs & Crash Reports
« Reply #1628 on: May 13, 2017, 11:13:30 am »
Looks like all alienDeployments with a landing craft must be increased in height.

Offline Morrandir

  • Sergeant
  • **
  • Posts: 20
    • View Profile
Re: Bugs & Crash Reports
« Reply #1629 on: May 13, 2017, 02:17:55 pm »
Got a non-fatal "map generation error" in a sea adventure (save attached). Not sure if it's related, but the booty for that mission was pretty laughable for mid second year - look at that picture and weep like I did! :o

Surely the game failed to load the treasure chest that was rightly mine!  ;D



Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: Bugs & Crash Reports
« Reply #1630 on: May 13, 2017, 04:45:08 pm »
Is it intentional that reaper cavalry doesn't surrender?

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #1631 on: May 13, 2017, 09:57:53 pm »
Yeah.

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: Bugs & Crash Reports
« Reply #1632 on: May 14, 2017, 10:39:27 am »
Those ratlings are impressive swimmers! Sometimes their ground patrols spawn amd march in the ocean.

And, completely unrelated, why are airballs listed as weapons instead as ammo?
« Last Edit: May 14, 2017, 10:44:10 am by Zharkov »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #1633 on: May 15, 2017, 01:27:37 am »
Thanks, fixed the airballs :)

Offline Martin

  • Colonel
  • ****
  • Posts: 438
    • View Profile
Re: Bugs & Crash Reports
« Reply #1634 on: May 15, 2017, 01:31:33 am »
Is church CARDINAL supposed to spawn in the neophyte boot camp?