Author Topic: Bugs & Crash Reports  (Read 1433794 times)

Online Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #1110 on: November 06, 2016, 11:55:59 am »
Yeah, the Courier has its own description page, so why not the Almanach?

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1111 on: November 06, 2016, 12:41:01 pm »
More.... work... :/ You monsters. At least it's very easy.

Offline Geneoce

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Re: Bugs & Crash Reports
« Reply #1112 on: November 06, 2016, 01:34:54 pm »
I've gotten a crash when capturing unconscious giant spiders in a monster hunt mission, and a STR string on capturing live mutant fish that mentioned something to the tune of no alien containment. I dont have the saves but i'll keep an eye out for the next hunting mission/sea adventure. First time i've had a crash using this mod!

PS: typo in "Soldier: Female Uber" pedia first word in forth line "iterrogating" should be "interrogating"

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1113 on: November 06, 2016, 05:14:54 pm »
I've gotten a crash when capturing unconscious giant spiders

See several posts up for the fix.

Offline KateMicucci

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Re: Bugs & Crash Reports
« Reply #1114 on: November 06, 2016, 05:27:03 pm »
I researched a bounty hunting missions thing a while ago and it said that I'd get missions graded from A to C or something within the next few months. Haven't seen any.

Haven't gotten any underwater missions. Do I need to shoot down UFOs over water to get these?

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1115 on: November 06, 2016, 05:51:28 pm »
The bounty hunting arc is still only a rump. Currently it only gives access to underwater missions. As for them not happening... They work in tests, so must be bad luck. I've messed around a bit with it in the update, but I won't release it until the new camo engine is properly tested, I think.

Online Meridian

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Re: Bugs & Crash Reports
« Reply #1116 on: November 06, 2016, 07:26:17 pm »
...but I won't release it until the new camo engine is properly tested, I think.

I may have interpreted the code incorrectly, but I think we have a bigger problem than camo: https://openxcom.org/forum/index.php/topic,4822.msg73841.html#msg73841

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1117 on: November 06, 2016, 08:06:58 pm »
Wonky or not, at least its bugs are beneficial in equal amount to player and AI, so while it might be an engine problem, it's not a serious gameplay problem... At least I hope so. I will make some more tests.

Online Meridian

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Re: Bugs & Crash Reports
« Reply #1118 on: November 06, 2016, 08:10:57 pm »
I will publish a workaround today.
Yankes' visibility scripts won't work properly anymore (they actually don't really work 100% now either because of psi vision), but I think you're not using them atm.

Also ohartenstein's dogfight stuff will be in.

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #1119 on: November 08, 2016, 08:20:07 pm »
More.... work... :/ You monsters. At least it's very easy.

It never Ends. I wish, I had the energy to do some real modding, but alas...

But if you want me to write some flavour texts again, I could do that!

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #1120 on: November 09, 2016, 04:17:37 pm »
typo:
Code: [Select]
STR_DART_PISTOL_UFOPEDIA ... [BUTY] -> [BUY]; SKIL: -> Skill:
Minor inconsistency:
Code: [Select]
new armors have: Melee Dodge: REACTIONS*30%
old ones: Melee Dodge %: REACTIONS*0.3

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #1121 on: November 09, 2016, 06:28:30 pm »
Thx for nerfing the flechette gun, never thought I could convince you to take actions that quickly. Thanks skipper!

I found out something nasty with the new ship "Scorpion".
The cockpit spawnpoint (using the 6th soldier slot) is a dead end. There is no door and the elevator-platform doesn't work. I tried to use a flying outfit but every soldier is just *stuck* inside the cockpit for the entire mission.

I know that this ship is designed for dogfights but it's a 6man dropship for the early game after all.

Thx for the zombie-hordes btw :D

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #1122 on: November 09, 2016, 06:45:43 pm »
Either it's an artifact from updating and old .sav or something is missing.
« Last Edit: November 09, 2016, 07:03:16 pm by Zharkov »

Offline Drasnighta

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Re: Bugs & Crash Reports
« Reply #1123 on: November 09, 2016, 06:54:45 pm »
No Savegame, but a Crash at Geoscape while trying to advance time...  Been playing less than 30 mins...

Hope I'm attaching the right file.


I'll see if its replicatable from Autosave...  But was just random - not even end of month or anything, so possibly research or mission spawn related...


EDIT:

Yep, Advancing on 1 day into the 23rd and just Crashes out...    So Savegame attached !...


EDIT2:

Dicking around with the Research (dropped Hoe to 0, increased Survival to 2) got me right through...  As did doing the *opposite*...  So regardless, its not fatal, I can move on, and I have no real clue as to what it could be... 

Apologies for not much useful advice!
« Last Edit: November 09, 2016, 07:16:37 pm by Drasnighta »

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #1124 on: November 09, 2016, 07:56:46 pm »
@Zharkov

No typo, just new stat-strings and rule-sets for the growing techtree.

Usually those can only be seen if someone upgrades his current game.
New Games don't show those strings.