Author Topic: Bugs & Crash Reports  (Read 1757334 times)

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #570 on: May 14, 2016, 03:51:25 pm »
Very good. That settles the problem.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #571 on: May 15, 2016, 01:07:12 pm »
Minor issue:
v0.98F ... Cannonballs now explode (radius 1) to be more useful.
STR_PIR_CANNON_UFOPEDIA still claims "The cast-iron cannonballs, obviously, do not explode"

Offline Yankes

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Re: Bugs & Crash Reports
« Reply #572 on: May 15, 2016, 01:22:30 pm »
Code: [Select]
  - type: dogfight
    elements:
      - id: damageRange
        color: 13
        color2: 14
        color: 16
This node is broken, sometimes it reads value `16` and breaks damage indicator in dogfight window.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #573 on: May 15, 2016, 02:42:11 pm »
Ahh, right! There's the error :) I tried changing these colors but it didn't really work out (I don't know how to change the interception window fixed elements).

Offline Yankes

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Re: Bugs & Crash Reports
« Reply #574 on: May 15, 2016, 03:39:46 pm »
probably you need something like that:
Code: [Select]
  - type: dogfight
    elements:
      - id: damageRange
        color: 16
        color2: 17
and
Code: [Select]
  - type: dogfight
    elements:
      - id: craftRange
        color: 160
        color2: 176
determine that colors of graphic are part of craft. If you change colors of craft then you need change it too.

Offline a0kribu

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Re: Bugs & Crash Reports
« Reply #575 on: May 16, 2016, 06:27:07 am »
The diagonal tunnels on the second level of Large Vaults are not traversible.
Save attached.
« Last Edit: May 16, 2016, 07:58:55 am by a0kribu »

Offline Rince Wind

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Re: Bugs & Crash Reports
« Reply #576 on: May 16, 2016, 09:25:41 pm »
When I follow a Dark Ones Probe with "the keep" mission my game crashes, probably when the probe lands. Happens with both the bonny and the skyranger.
Errormessage:
vector::_M_range_check:_n (which is 4) >=this->size() (which is 3)

Save attached.

Offline a0kribu

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Re: Bugs & Crash Reports
« Reply #577 on: May 17, 2016, 07:11:32 am »
https://imgur.com/aWwhHUP
Yet another area you can not walk to in this tileset that enemies can spawn in. There's an enemy there that walked out of vision. It might not even occur to me that he is there if I hadn't seen him two turns prior.

Offline Cristao

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Re: Bugs & Crash Reports
« Reply #578 on: May 17, 2016, 10:30:04 am »
https://imgur.com/aWwhHUP
Yet another area you can not walk to in this tileset that enemies can spawn in. There's an enemy there that walked out of vision. It might not even occur to me that he is there if I hadn't seen him two turns prior.

Oh yeah that happens a lot. I tend to use primed grenades a lot in such areas plus ranged weaponry.

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #579 on: May 17, 2016, 11:19:23 am »
Does it still happen? I thought it was fixed ages ago...

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #580 on: May 17, 2016, 12:43:22 pm »
When I follow a Dark Ones Probe with "the keep" mission my game crashes, probably when the probe lands. Happens with both the bonny and the skyranger.
Errormessage:
vector::_M_range_check:_n (which is 4) >=this->size() (which is 3)

Something wrong with
Code: [Select]
  - type: STR_MUTANT_POGROM_DISTRESS
    region: STR_NORTH_AFRICA
    race: STR_ETHEREAL
    nextWave: 1
    nextUfoCounter: 0
    spawnCountdown: 480
    liveUfos: 0
    uniqueID: 56
    missionSiteZone: 4

No idea wtf though... like the save was corrupted or maybe there is something wrong with my code? Although it doesn't seem so... Deleting it 'solves' the problem... But I have no idea why it doesn't work all of sudden. It's a totally normal mission that used to work just fine.
« Last Edit: May 17, 2016, 12:46:23 pm by Dioxine »

Offline Rince Wind

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Re: Bugs & Crash Reports
« Reply #581 on: May 17, 2016, 01:31:05 pm »
Maybe because I upgraded from .98d1 to .98f?
I'll ignore the mission, though I would have liked to see it, never had it before.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #582 on: May 17, 2016, 01:47:10 pm »
Upgrade is quite unlikely a cause since the mission code hasn't been changed for many months afair. Seems to have some problem with trajectory... Maybe someone more versed in the engine can have a look at that... There were reported crashes with a comm wave, but no fix yet... Let's see if someone answers (looking at you, Meridian) :)
Also I'd like to reiterate, Iron Man Mode is a Bad Idea :)
btw, having lots of fun reading your LP even if my knowledge of German is cursory at best (although It's Coming Back! My highschool German teacher, ugh, she was a real pint-sized horror) :)
« Last Edit: May 17, 2016, 01:50:08 pm by Dioxine »

Offline Rince Wind

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Re: Bugs & Crash Reports
« Reply #583 on: May 17, 2016, 02:11:08 pm »
Thanks for the heads up!
I know Iron Man is bad, but I am too weak-willed to not reload. And an LP is more fun for everyone if people die in between. And not just the nameless ones. I usually try to make backups, as I need to navigate to the folder to get to the screenshots anyway.

Edit:
Btw, I know the effect bad teachers can have, I gave up French after a year because of my teacher. She might have been your teachers soul sister. :D

« Last Edit: May 17, 2016, 06:13:05 pm by Rince Wind »

Offline Rince Wind

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Re: Bugs & Crash Reports
« Reply #584 on: May 17, 2016, 07:35:26 pm »
After playing around with the save, it seems that it is not the Imperial Probe mission that is the problem but rather this one:
  - type: STR_MUTANT_POGROM_DISTRESS
    region: STR_NORTH_AFRICA
    race: STR_ETHEREAL
    nextWave: 1
    nextUfoCounter: 0
    spawnCountdown: 480
    liveUfos: 0
    uniqueID: 56
    missionSiteZone: 4