aliens

Author Topic: Bugs & Crash Reports  (Read 669170 times)

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #90 on: December 15, 2015, 11:46:34 am »
I did not know that such a message exists.

This is a TFTD message. What did you do to enable it? I'm curious :)
If this wasn't intentional, take note you should not upgrade your OXCom version; the mod is compatible only with the one supplied with it.

Offline hellrazor

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Re: Bugs & Crash Reports
« Reply #91 on: December 15, 2015, 12:14:00 pm »
This is a TFTD message. What did you do to enable it? I'm curious :)
If this wasn't intentional, take note you should not upgrade your OXCom version; the mod is compatible only with the one supplied with it.

This bug is supposed to fixed by SupSuper GithubCommit

Offline Cristao

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Re: Bugs & Crash Reports
« Reply #92 on: December 15, 2015, 03:09:21 pm »
I had similar but I ignored it. In my case it occurs if I tell a pachyderm (with no weapons) to intercept an enemy vessel so that I could shadow it to its landing spot. That error is seen if it catches up with the enemy craft over water.

Offline Bobwolf

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Re: Bugs & Crash Reports
« Reply #93 on: December 15, 2015, 06:38:25 pm »
Hey guys!

I'm really surprised to say that my game is lagging when the earth is rotating. In 0.96 I did not have that trouble.

Any way I could fix that please ?

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #94 on: December 15, 2015, 07:24:02 pm »
Hey guys!

I'm really surprised to say that my game is lagging when the earth is rotating. In 0.96 I did not have that trouble.

Any way I could fix that please ?

No idea, it doesn't lag for me. Or I'm unable to perceive it. But there is more stuff going on on the geoscape; maybe your machine is simply too slow for all this new activity.

Offline Bobwolf

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Re: Bugs & Crash Reports
« Reply #95 on: December 17, 2015, 07:10:53 pm »
I'm pretty sure my cpu is fine.

It must be a setting somewhere that slow the cpu on purpose.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #96 on: December 17, 2015, 07:18:38 pm »
And I'm pretty sure I haven't accidentally wrote a virus. Lag-free on: my machine. i5 quad, NVidia GTX 465, 12 GB RAM. Make sure nothing is running in the background, eating up the RAM or your first CPU core's power. OXCom is rather demanding and I've always experienced slight lags when, for example, my antivirus was scanning the disks.

Offline RareOne

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Re: Bugs & Crash Reports
« Reply #97 on: December 17, 2015, 08:24:45 pm »
Found it during the Star God Cruiser mission.
I think it was a  Guardian. Don't remember now...

I also got that Floater Corpse research bug.

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #98 on: December 17, 2015, 09:06:08 pm »
And I'm pretty sure I haven't accidentally wrote a virus. Lag-free on: my machine. i5 quad, NVidia GTX 465, 12 GB RAM. Make sure nothing is running in the background, eating up the RAM or your first CPU core's power. OXCom is rather demanding and I've always experienced slight lags when, for example, my antivirus was scanning the disks.

OpenXCom runs fine on my computer and it is a tiny shitty acer notebook (The initial reason why I was looking for the original XCom, it's one of the few games I can actually play!).

Although I haven't tried 0.97A yet I don't think.. Piratez takes forever to load (so many assets to take in at startup) but otherwise it is fine. I'm curious to see if that changes with the latest version. Did you change anything major in the geoscape?

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #99 on: December 17, 2015, 10:06:14 pm »
Although I haven't tried 0.97A yet I don't think.. Piratez takes forever to load (so many assets to take in at startup) but otherwise it is fine. I'm curious to see if that changes with the latest version. Did you change anything major in the geoscape?

Answered that question already. No, except for a 50% increase in number of alien missions that run monthly.

Offline Bobwolf

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Re: Bugs & Crash Reports
« Reply #100 on: December 18, 2015, 08:28:11 am »
I'm not saying you wrote a virus. But 0.96 was very smooth and 0.97 is lagging.

I will try to reinstall xcom - openxcom and pirate to see if it changes.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #101 on: December 18, 2015, 08:35:27 am »
I'm not saying you wrote a virus. But 0.96 was very smooth and 0.97 is lagging.

And I'm saying I haven't noticed anything of sort, nor introduced any engine changes. The version change was between 0.95C and 0.96.

Offline Cristao

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Re: Bugs & Crash Reports
« Reply #102 on: December 18, 2015, 09:55:13 am »
I dont think it has to do with your mod. I also got it while playing vanilla OpenXCOM when new commendations come up for my players.

Offline vlad

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Re: Bugs & Crash Reports
« Reply #103 on: December 18, 2015, 07:41:47 pm »
shipping pops up with interresting speed, made screenshot, right after terror mission spawned and when checked the ship again its down to 900 units of speed

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #104 on: December 18, 2015, 07:52:52 pm »
I don't see any 900 speed here...? And no crash?
« Last Edit: December 18, 2015, 08:00:39 pm by Dioxine »