- type: TLETH_COLONY_P1 commands: - type: addCraft rects: - [1,0,1,2] - [4,0,1,2] - [1,4,1,2] - [4,4,1,2]
Hello, I already mentioned my performance issue in the release thread but thought I'd move it here:For me, the N11.1.0 geoscape is running way slower than N11.0.2, Harmony on OXCE 8.1.0, or any other OpenXcom mod I have ever played (unfortunately I couldn't find OXCE 8.1.1 to test). I don't know what the FPS is but it feels like I have gone from the usual capped 100 to somewhere around 30. I have checked both version several time one after the other to make sure I'm not imagining things and the difference is night and day.I'm using 100 hz 1440p display, I have Ryzen 7 78003dx CPU and RTX 4070 Ti Super GPU, and I'm running Windows 11. It's a desktop and the game is definitely running on my main GPU. The OpenXcom/OXCE framerate limits and/or OpenGL vsync settings have no influence on my issue.I initially updated from N11.0.2 to N11.1.0, then I did a fresh install of N11.1.0 and the same performance reduction is evident as soon as I start placing the initial base (which, I assume, means the issue happens even before any geoscape scripts start running). I have tried changing the geoscape scale (1x is laggy in both versions but 3x is only laggy in N11.1.0), I have tried OpenGL, Non-OpenGL, and disabled shaders. I have fiddled around with the CPU affinities to make sure that's not the issue.The only obvious difference (other than the FPS drop itself) that I can notice between the two versions, is that N11.0.2 is using 10-17% of my GPU while N11.1.0 in the same situation is using only 5-7%. I suspect that is what's bottlenecking the N11.1.0 performance but I have no idea what is causing it.edit. GPU driver update and trying various settings in the NVIDIA control panel has no effect either.
...It has 25 vision range? Where did you get that 0 from?