Author Topic: Bugs & Crash Reports  (Read 1750110 times)

Offline Mathel

  • Colonel
  • ****
  • Posts: 325
  • Do not mistake Muton for mutton.
    • View Profile
Re: Bugs & Crash Reports
« Reply #4395 on: October 13, 2023, 09:06:57 pm »
Rod of Bliss can't be used. I tested it on the Star God Operative that Báječná Žíla is standing on, on Tak Mohorovicic that I accidentally brought onto the mission in a crate, and on a random standing gal.

None of them could be targetted by the medical use of Rod of Bliss.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #4396 on: October 14, 2023, 03:03:17 am »
Rod of Bliss can't be used. I tested it on the Star God Operative that Báječná Žíla is standing on, on Tak Mohorovicic that I accidentally brought onto the mission in a crate, and on a random standing gal.

None of them could be targetted by the medical use of Rod of Bliss.

No idea. Even in ANAL it says: viable targets: enemy on the ground, friendly on the ground, neutral on the ground. Please take this to OXCE team, could be a new engine bug...

Offline zombieguy223

  • Captain
  • ***
  • Posts: 58
    • View Profile
Re: Bugs & Crash Reports
« Reply #4397 on: October 14, 2023, 07:46:26 am »
No idea. Even in ANAL it says: viable targets: enemy on the ground, friendly on the ground, neutral on the ground. Please take this to OXCE team, could be a new engine bug...
It may be because SG Operatives are bleed immune, and the Rod of Bliss can't be used on bleed immune targets.
I made a small mod that changes the Rod to be usable on bleed immune targets, so you can try that and see if it resolves the issue. It worked for me in a quick battle, and allowed me to use a Rod on a downed SG Guardian when I couldn't without the mod.

Offline Mathel

  • Colonel
  • ****
  • Posts: 325
  • Do not mistake Muton for mutton.
    • View Profile
Re: Bugs & Crash Reports
« Reply #4398 on: October 14, 2023, 09:09:20 am »
I discovered it is because medikits can't be used on bleed immune targets and reported it as such on OXCE bugs.

Edit: But now, that I see there is an option to allow medikits to bypass this, I removed that message.
« Last Edit: October 14, 2023, 09:14:18 am by Mathel »

Offline Vakrug

  • Colonel
  • ****
  • Posts: 320
    • View Profile
Re: Bugs & Crash Reports
« Reply #4399 on: October 14, 2023, 11:20:50 am »
This explains the same problem with "Green Lighter", thanks.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #4400 on: October 14, 2023, 05:50:01 pm »
Thanks for the fix of the Rod. Green lighter behaviour is intended (he gets baked), the only way to keep him afloat would be to use a weapon that removes stun (NOT medikit).

Offline Vakrug

  • Colonel
  • ****
  • Posts: 320
    • View Profile
Re: Bugs & Crash Reports
« Reply #4401 on: October 15, 2023, 12:02:55 pm »
Also I want to mention some unexpected (but logical and, sadly, unavoidable) situation when a unit with limited sight looks at a unit with camouflage.  For example, when "bat glad" with his 25 sight at day tries to aim at "ninja gal" with her -15 day camo, it may appear that "bat glad" became just blind. There are even more extreme examples, of course.

Offline HyperOS

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: Bugs & Crash Reports
« Reply #4402 on: October 16, 2023, 12:08:54 am »
Thank you, Dioxine, patch 6.0.4 fixes this problem.
But then...

Same problem, random research crash...
With 6.0.4 no any crash...but 6.0.5.

Offline Kaskardness

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: Bugs & Crash Reports
« Reply #4403 on: October 18, 2023, 10:21:42 am »
Yep, same error

Offline Progger

  • Sergeant
  • **
  • Posts: 11
    • View Profile
Re: Bugs & Crash Reports
« Reply #4404 on: October 21, 2023, 01:07:03 pm »
You can find and remove MEGASCORPION_ARMOR from Piratez_Events.rul

Offline HyperOS

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: Bugs & Crash Reports
« Reply #4405 on: October 21, 2023, 05:11:55 pm »
You can find and remove MEGASCORPION_ARMOR from Piratez_Events.rul

It doesn't solve the problem, we just skip the research.

Offline ciqasty

  • Sergeant
  • **
  • Posts: 19
    • View Profile
Re: Bugs & Crash Reports
« Reply #4406 on: October 22, 2023, 02:32:52 am »
The game stopped crashing for me after I added below code to Piratez.rul:

Code: [Select]
- name: MEGASCORPION_ARMOR
  needItem: true
  destroyItem: true

I put it above GIANT_BEETLE_ARMOR code which looks the same except name - it seems other armors have such entry but megascorpion one was missing?
Note I only quickly checked if there is crash - can't say right now if game will not crash later
« Last Edit: October 22, 2023, 02:38:12 am by ciqasty »

Offline zombieguy223

  • Captain
  • ***
  • Posts: 58
    • View Profile
Re: Bugs & Crash Reports
« Reply #4407 on: October 22, 2023, 09:54:43 am »
I made a small mod including the fix to the MEGASCORPION_ARMOR research that should prevent the crash. You can use it if you don't want to mess around with file editing.

Offline Black2Cat

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: Bugs & Crash Reports
« Reply #4408 on: October 23, 2023, 04:18:53 am »
Crash on GEOSCAPE Blue Turret crash just skip ahead

Offline ontherun

  • Colonel
  • ****
  • Posts: 393
  • public troll no. 1
    • View Profile
Re: Bugs & Crash Reports
« Reply #4409 on: October 25, 2023, 10:42:52 am »
0.99N6.0.7 missing string for the golden rifle procurement research.

Edit: ground assaultin an heavy gunship, osiron security guys seems to come ut from the marked ship wall, while i cannot
« Last Edit: October 25, 2023, 04:30:58 pm by ontherun »