Author Topic: Bugs & Crash Reports  (Read 1756308 times)

Offline unarmed drifter

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Re: Bugs & Crash Reports
« Reply #3615 on: June 04, 2020, 12:52:48 pm »
@Meridian
thx for the heads up, i will monitor the situation and see how things unfold  8)

Offline scout2kr

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Re: Bugs & Crash Reports
« Reply #3616 on: June 04, 2020, 05:25:17 pm »
Crashes at 9 o'clock. hope this save make Xpiretz more better.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #3617 on: June 04, 2020, 05:34:32 pm »
Crashes at 9 o'clock. hope this save make Xpiretz more better.

There have been some breaking changes in the piratez research tree.

Try removing all current ongoing research, and then add it again.
(or if you have patience, try removing it one by one and see which one helps)

Offline scout2kr

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Re: Bugs & Crash Reports
« Reply #3618 on: June 05, 2020, 03:27:11 am »
There have been some breaking changes in the piratez research tree.

Try removing all current ongoing research, and then add it again.
(or if you have patience, try removing it one by one and see which one helps)
Oh thank you. I'll try it.

Offline scout2kr

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Re: Bugs & Crash Reports
« Reply #3619 on: June 05, 2020, 01:31:48 pm »
Thx Meridian, In my case it was Angel witch and Fire witch, which need Tech "Socializing".

Offline MemoryTAS

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Re: Bugs & Crash Reports
« Reply #3620 on: June 05, 2020, 01:53:48 pm »
Here's a save file that demonstrates the slope issue that was being discussed earlier. It makes the "hit" sound even though hitting ctrl+h reveals a miss.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #3621 on: June 05, 2020, 02:59:54 pm »
Here's a save file that demonstrates the slope issue that was being discussed earlier. It makes the "hit" sound even though hitting ctrl+h reveals a miss.

It should be fixed in OXCE 6.5.3.

xcomfan

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Re: Bugs & Crash Reports
« Reply #3622 on: June 05, 2020, 08:14:06 pm »
In 0.99L2 the bootypedia seems to need some more order, for e. the haxxor one is listed among pistols. Also attached there is a file created with L1, saved at 28 dec 2601, loaded with L2 but it goes in segmentation fault. Here is the log, testet on elementary os 5.1:

Code: [Select]
[05-06-2020_19-07-23] [INFO] OpenXcom Version: Extended 6.5.3 (v2020-05-28)
[05-06-2020_19-07-23] [INFO] Platform: Linux
[05-06-2020_19-07-23] [INFO] Data folder is:
[05-06-2020_19-07-23] [INFO] Data search is:
[05-06-2020_19-07-23] [INFO] - /home/nico/.local/share/openxcom/
[05-06-2020_19-07-23] [INFO] - /usr/share/gnome/openxcom/
[05-06-2020_19-07-23] [INFO] - /usr/share/pantheon/openxcom/
[05-06-2020_19-07-23] [INFO] - /home/nico/.local/share/flatpak/exports/share/openxcom/
[05-06-2020_19-07-23] [INFO] - /var/lib/flatpak/exports/share/openxcom/
[05-06-2020_19-07-23] [INFO] - /usr/local/share/openxcom/
[05-06-2020_19-07-23] [INFO] - /usr/share/openxcom/
[05-06-2020_19-07-23] [INFO] - /usr/local/share/openxcom/
[05-06-2020_19-07-23] [INFO] - /usr/share/openxcom/
[05-06-2020_19-07-23] [INFO] - ./
[05-06-2020_19-07-23] [INFO] User folder is: ./user/
[05-06-2020_19-07-23] [INFO] Config folder is: /home/nico/.config/openxcom/
[05-06-2020_19-07-23] [INFO] Options loaded successfully.
[05-06-2020_19-07-23] [INFO] SDL initialized successfully.
[05-06-2020_19-07-23] [INFO] SDL_mixer initialized successfully.
[05-06-2020_19-07-23] [INFO] Attempted locale: bg_BG.utf8
[05-06-2020_19-07-23] [INFO] Detected locale: bg_BG.utf8
[05-06-2020_19-07-23] [INFO] Attempting to set display to 1366x705x32...
[05-06-2020_19-07-23] [INFO] Display set to 1366x705x32.
[05-06-2020_19-07-23] [INFO] Loading data...
[05-06-2020_19-07-23] [INFO] Scanning standard mods in ''...
[05-06-2020_19-07-23] [INFO] Scanning user mods in './user/'...
[05-06-2020_19-07-24] [ERROR] FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[05-06-2020_19-07-24] [INFO] Active mods:
[05-06-2020_19-07-24] [INFO] - piratez vv. L2 OXCE 6.5.1 21-May-2020
[05-06-2020_19-07-25] [INFO] Loading rulesets...
[05-06-2020_19-07-30] [INFO] Attempting to set display to 1366x705x32...
[05-06-2020_19-07-30] [INFO] Display set to 1366x705x32.
[05-06-2020_19-07-35] [INFO] Loading fonts... AmigaFont.dat
[05-06-2020_19-07-36] [INFO] /etc/timidity/freepats.cfg: No such file or directory
[05-06-2020_19-07-36] [INFO] /etc/timidity/freepats.cfg: No such file or directory
[05-06-2020_19-07-36] [INFO] /etc/timidity/freepats.cfg: No such file or directory
[05-06-2020_19-07-36] [INFO] Lazy loading: 1
[05-06-2020_19-07-43] [INFO] Loading custom palettes from ruleset...
[05-06-2020_19-07-43] [INFO] Creating a new palette: PAL_BATTLESCAPE_1
[05-06-2020_19-07-43] [INFO] Creating a new palette: PAL_BATTLESCAPE_2
[05-06-2020_19-07-43] [INFO] Creating a new palette: PAL_BATTLESCAPE_3
[05-06-2020_19-07-43] [INFO] Creating a new palette: PAL_COLD
[05-06-2020_19-07-43] [INFO] Creating a new palette: PAL_DGOOD_ACID
[05-06-2020_19-07-43] [INFO] Creating a new palette: PAL_DGOOD_SEA
[05-06-2020_19-07-43] [INFO] Creating a new palette: PAL_DGOOD_SPACE
[05-06-2020_19-07-43] [INFO] Creating a new palette: PAL_HOT
[05-06-2020_19-07-43] [INFO] Creating a new palette: PAL_MAGMA
[05-06-2020_19-07-43] [INFO] Creating a new palette: PAL_MARS
[05-06-2020_19-07-43] [INFO] Creating a new palette: PAL_ORANGE
[05-06-2020_19-07-43] [INFO] Making palette backups...
[05-06-2020_19-07-55] [INFO] Data loaded successfully.
[05-06-2020_19-07-55] [INFO] Loading language...
[05-06-2020_19-07-56] [INFO] Language loaded successfully.
[05-06-2020_19-07-56] [INFO] OpenXcom started successfully!
[05-06-2020_19-09-15] [FATAL] A fatal error has occurred: Segmentation fault.
[05-06-2020_19-09-15] [FATAL] /home/nico/OpenXcom/OpenXcomEx(OpenXcom::CrossPlatform::stackTrace(void*)+0x36) [0x557664db8676]
[05-06-2020_19-09-15] [FATAL] /home/nico/OpenXcom/OpenXcomEx(OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)+0x477) [0x557664db9217]
[05-06-2020_19-09-15] [FATAL] /home/nico/OpenXcom/OpenXcomEx(signalLogger(int)+0x43) [0x557664bf42e3]
[05-06-2020_19-09-15] [FATAL] /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f640785bf20]
[05-06-2020_19-09-15] [FATAL] /home/nico/OpenXcom/OpenXcomEx(OpenXcom::RuleItem::isAlien() const+0x0) [0x5576650a8750]
[05-06-2020_19-09-15] [FATAL] /home/nico/OpenXcom/OpenXcomEx(OpenXcom::Base::getUsedContainment(int) const+0x1a1) [0x55766516a9e1]
[05-06-2020_19-09-15] [FATAL] /home/nico/OpenXcom/OpenXcomEx(OpenXcom::GeoscapeState::time1Hour()+0xd84) [0x557664ef95c4]
[05-06-2020_19-09-15] [FATAL] /home/nico/OpenXcom/OpenXcomEx(OpenXcom::GeoscapeState::timeAdvance()+0xd8) [0x557664efe6e8]
[05-06-2020_19-09-15] [FATAL] /home/nico/OpenXcom/OpenXcomEx(OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)+0xcb) [0x557664eb3d8b]
[05-06-2020_19-09-15] [FATAL] /home/nico/OpenXcom/OpenXcomEx(OpenXcom::Game::run()+0xdd) [0x557664dd887d]
[05-06-2020_19-09-15] [FATAL] /home/nico/OpenXcom/OpenXcomEx(main+0x175) [0x557664bd20d5]
[05-06-2020_19-09-15] [FATAL] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f640783eb97]
[05-06-2020_19-09-15] [FATAL] /home/nico/OpenXcom/OpenXcomEx(_start+0x2a) [0x557664bd8b3a]
[05-06-2020_19-10-18] [FATAL] OpenXcom has crashed: Segmentation fault.
Log file: ./user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

Offline MemoryTAS

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Re: Bugs & Crash Reports
« Reply #3623 on: June 05, 2020, 08:59:30 pm »
In 0.99L2 the bootypedia seems to need some more order, for e. the haxxor one is listed among pistols

That's because it uses the same ammo as the i-Gun, which is a pistol.

xcomfan

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Re: Bugs & Crash Reports
« Reply #3624 on: June 06, 2020, 06:06:38 pm »
Updated to OXCE 6.5.3, for testing purposes strarted a new game in L2, and im trying to shoot that academy nurse on a slope and cannot hit, myabe it's a map bug? here's a save

Edit: a purple fuel distributor it is not supposed to be inside of a building (red lantern villa mission)
« Last Edit: June 09, 2020, 10:50:20 am by xcomfan »

Offline Ashghan

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Re: Bugs & Crash Reports
« Reply #3625 on: June 09, 2020, 07:06:58 pm »
And why can't it?
For one - it can be a car diagnostic workstation, not a fuel pump. High tech version of this.
Two, since many vehicles are battery powered, this can be a charging station.
Three - even if it is a fuel pump, that is still in the realm of possibility. While not economical in our times (with gas stations just about everywhere), in 2600 it might be entirely possible that you get fuel deliveries once every month (or three) so you need your own fuel tank and pump to operate a car. And there's probably no safety regulations that would forbid you to put it inside your garage (especially if you already run a brothel).

xcomfan

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Re: Bugs & Crash Reports
« Reply #3626 on: June 10, 2020, 11:16:00 am »
Fair points, ok. Hey better to check, updated oxce to 6.5.3 and in battlescape assault pistols are not automatically loaded even if the clip is in gal's inventory  ???

Offline stax77

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Re: Bugs & Crash Reports
« Reply #3627 on: June 10, 2020, 06:38:55 pm »
Fair points, ok. Hey better to check, updated oxce to 6.5.3 and in battlescape assault pistols are not automatically loaded even if the clip is in gal's inventory  ???

As far as i know, you are not supposed to manually change OXCE version as it is custom-tailored for every Piratez version that it comes packed with. If you do anyway, i would expect a few things to break, but that does not really qualify as a "bug".

xcomfan

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Re: Bugs & Crash Reports
« Reply #3628 on: June 10, 2020, 06:55:40 pm »
As far as i know, you are not supposed to manually change OXCE version as it is custom-tailored for every Piratez version that it comes packed with. If you do anyway, i would expect a few things to break, but that does not really qualify as a "bug".

Ok gonna stick with the bundled one. But as for the niner magnum clips in L2 once researched are avaiable in the black market, are these supposed to be a manufacturable only type of ammo like handcannon rounds?
« Last Edit: June 10, 2020, 07:23:33 pm by xcomfan »

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #3629 on: June 10, 2020, 07:05:21 pm »
upgrading from 6.5.1 to 6.5.3 doesn't have any negative side effects, only positive