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Author Topic: Bugs & Crash Reports  (Read 1757004 times)

Online Meridian

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Re: Bugs & Crash Reports
« Reply #3585 on: May 21, 2020, 11:15:25 am »
oh, and in 0.99l1A1 there is something wrong with the inventory, when moving items, don't know wheteher have already been reposrted

old OXCE version

xcomfan

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Re: Bugs & Crash Reports
« Reply #3586 on: May 21, 2020, 11:30:35 am »
old OXCE version

ok, suppose it's the 6.4, since i'm using the one provided with that mod.

Online Meridian

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Re: Bugs & Crash Reports
« Reply #3587 on: May 21, 2020, 11:41:58 am »
ok, suppose it's the 6.4, since i'm using the one provided with that mod.

what exact OXCE version are you using?

xcomfan

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Re: Bugs & Crash Reports
« Reply #3588 on: May 21, 2020, 11:56:22 am »
what exact OXCE version are you using?

As of now, 6.4.2. Just donwloaded the 6.5.1, doing the organ grinder mission, but the problems till persist, maybe it's the .sav file? Attacking it, if are these files, any way to solve this?

Online Meridian

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Re: Bugs & Crash Reports
« Reply #3589 on: May 21, 2020, 11:58:50 am »
As of now, 6.4.2.

PirateZ is using 6.4.2.1 so you were NOT using the one provided with the mod.

Just donwloaded the 6.5.1, doing the organ grinder mission, but the problems till persist, maybe it's the .sav file? Attacking it, if are these files, any way to solve this?

What's wrong? Looks OK to me.

xcomfan

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Re: Bugs & Crash Reports
« Reply #3590 on: May 21, 2020, 12:01:43 pm »
PirateZ is using 6.4.2.1 so you were NOT using the one provided with the mod.

What's wrong? Looks OK to me.

ok sorry, just overlooked. Anyway might be a specific linux bug, or maybe i need some component in the OS to be installed? Usin ubuntu mate 18.04, if someone knows how to help, otherwise gonna live with that  :D

Online Meridian

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Re: Bugs & Crash Reports
« Reply #3591 on: May 21, 2020, 12:05:05 pm »
ok sorry, just overlooked. Anyway might be a specific linux bug, or maybe i need some component in the OS to be installed? Usin ubuntu mate 18.04, if someone knows how to help, otherwise gonna live with that  :D

Can you please tell us what the bug is?
I told you I don't see anything wrong with the picture you posted.

xcomfan

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Re: Bugs & Crash Reports
« Reply #3592 on: May 21, 2020, 12:14:47 pm »

Online Meridian

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Re: Bugs & Crash Reports
« Reply #3593 on: May 21, 2020, 12:19:49 pm »
If you look at the screenshot here when selecting and moving an items in the inventory, there are offset numbers

I don't see any offset numbers
which number is offset? they are on the same place where they always have been...

xcomfan

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Re: Bugs & Crash Reports
« Reply #3594 on: May 21, 2020, 12:31:36 pm »
I don't see any offset numbers
which number is offset? they are on the same place where they always have been...

here these are, with the 6.4.2.1. With the new 6.5.1 there still the one highligthed, but it's a minor thing then

Online Meridian

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Re: Bugs & Crash Reports
« Reply #3595 on: May 21, 2020, 02:20:22 pm »
here these are, with the 6.4.2.1.

No, that's with 6.4.2.
In 6.4.2.1 it is already correct.

With the new 6.5.1 there still the one highligthed, but it's a minor thing then

That's also correct, the backpack begins there, its first columns is just hidden.

Offline Alex_D

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Re: Bugs & Crash Reports
« Reply #3596 on: May 21, 2020, 07:16:40 pm »
as reported in Discord. Piratez L2 crashes after the upgrade from previous version.

Attached is the save and log. To reproduce just pass the time.

EDIT: After discussing it with Meridian on Discord, it was found that one research tech was causing the crash b/c the item was missing after the update.
Thus, maybe check your research panel and stop some if not all research items. Then re-activate them one by one.
« Last Edit: May 21, 2020, 09:18:51 pm by Alex_D »

xcomfan

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Re: Bugs & Crash Reports
« Reply #3597 on: May 22, 2020, 10:30:44 am »
Just upgraded from 0.99L1A1 to L2 and in the research tree there are a couple of duplicates i already researched. Don't know if other weird things gonna happen, please check the save.

Edit. also afte reseaching socializing, it still highlights
« Last Edit: May 22, 2020, 11:57:35 am by xcomfan »

Offline vadracas

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Re: Bugs & Crash Reports
« Reply #3598 on: May 22, 2020, 01:42:00 pm »
Just research them again, it's fine.

Offline Alex_D

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Re: Bugs & Crash Reports
« Reply #3599 on: May 24, 2020, 09:41:39 pm »
As mentioned in discord, a CTD if the Party Dress is equipped onto a gal from the base / vessels / equipment screen.

Attached are the log and save files.

Code: [Select]
[24-05-2020_14-32-15] [INFO] OpenXcom started successfully!
[24-05-2020_14-32-15] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[24-05-2020_14-36-22] [FATAL] A fatal error has occurred: Sprite UBERGAL__6__J_WATCH_BSVR"" not found
[24-05-2020_14-36-22] [FATAL] 0x5a0520 OpenXcom::CrossPlatform::stackTrace(void*)
[24-05-2020_14-36-22] [FATAL] 0x5a1390 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[24-05-2020_14-36-22] [FATAL] 0x41c880 exceptionLogger()
[24-05-2020_14-36-22] [FATAL] 0xb657e0 MPEGaction::MPEGaction()
[24-05-2020_14-36-22] [FATAL] 0xd472c0 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[24-05-2020_14-36-22] [FATAL] 0xd4cb60 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[24-05-2020_14-36-22] [FATAL] 0xc200d0 OpenXcom::Surface* OpenXcom::Mod::getRule<OpenXcom::Surface>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::Surface*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::Surface*> > > const&, bool) const
[24-05-2020_14-36-22] [FATAL] 0x789b00 OpenXcom::Mod::getSurface(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)
[24-05-2020_14-36-22] [FATAL] 0x548820 OpenXcom::InventoryState::init()
[24-05-2020_14-36-22] [FATAL] 0x5b8780 OpenXcom::Game::run()
[24-05-2020_14-36-22] [FATAL] 0x41c950 SDL_main
[24-05-2020_14-36-22] [FATAL] 0x980b20 console_main
[24-05-2020_14-36-22] [FATAL] 0x980c40 WinMain
[24-05-2020_14-36-22] [FATAL] ??
[24-05-2020_14-36-22] [FATAL] ??
[24-05-2020_14-36-22] [FATAL] 0x7ff9e25b4020 BaseThreadInitThunk
[24-05-2020_14-36-22] [FATAL] 0x7ff9e31e3670 RtlUserThreadStart
[24-05-2020_14-36-28] [FATAL] OpenXcom has crashed: Sprite UBERGAL__6__J_WATCH_BSVR"" not found