Author Topic: Bugs & Crash Reports  (Read 1735027 times)

Offline netron

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Re: Bugs & Crash Reports
« Reply #3300 on: July 04, 2019, 02:14:37 pm »
Circular Tech Dependency:
Ball of Annihiliation needs Destructor Outfit.
Destructor Outfit needs Ball of Annihilation.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #3301 on: July 05, 2019, 01:24:02 am »
Already reported and fixed, thx.

Offline Nord

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Re: Bugs & Crash Reports
« Reply #3302 on: July 07, 2019, 04:53:14 pm »
Looted boss armor research impossible, because used not item, but armor suit name.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #3303 on: July 09, 2019, 01:20:06 am »
Fixed, thank you.

misterx

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Re: Bugs & Crash Reports
« Reply #3304 on: July 11, 2019, 11:58:07 am »
J15, "scientific experiments" mission, an academy nurse is trapped by water. See.

Edit: path also is blocked near the building. Better double check that map for other bugs

Edit: another crash when in inventory mode:

Code: [Select]
[11-07-2019_14-06-57] [FATAL] A fatal error has occurred: Sprite MHUMAN__12__OP_GLASSES_ not found
[11-07-2019_14-06-58] [FATAL] 0x6371c0 OpenXcom::CrossPlatform::stackTrace(void*)
[11-07-2019_14-06-58] [FATAL] 0x638960 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[11-07-2019_14-06-58] [FATAL] 0x425980 exceptionLogger()
[11-07-2019_14-06-58] [FATAL] 0xc86228 MPEGaction::MPEGaction()
[11-07-2019_14-06-58] [FATAL] 0x8853e0 OpenXcom::Mod::getSurface(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)
[11-07-2019_14-06-58] [FATAL] 0x5c48c0 OpenXcom::InventoryState::init()
[11-07-2019_14-06-58] [FATAL] 0x65dbd0 OpenXcom::Game::run()
[11-07-2019_14-06-58] [FATAL] 0x425b90 SDL_main
[11-07-2019_14-06-58] [FATAL] 0xab5390 console_main
[11-07-2019_14-06-58] [FATAL] ??
[11-07-2019_14-06-58] [FATAL] 0x74f90400 BaseThreadInitThunk
[11-07-2019_14-06-58] [FATAL] 0x76f36540 RtlGetAppContainerNamedObjectPath
[11-07-2019_14-06-58] [FATAL] 0x76f36540 RtlGetAppContainerNamedObjectPath
[11-07-2019_14-07-09] [FATAL] OpenXcom has crashed: Sprite MHUMAN__12__OP_GLASSES_ not found
Edit 3: as for log see the 2d quicksave.

Edit 4: after some tries, the problem seems to be with a paperdoll/avatar, sorry cannot remember more precisely, because changing it and making it wearing the operator armor game won't crash
« Last Edit: July 11, 2019, 04:01:41 pm by misterx »

Offline Ridаn

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Re: Bugs & Crash Reports
« Reply #3305 on: July 11, 2019, 07:16:18 pm »
Gals do not automatically change the armor according to weather conditions, like they used to.

edit: Stranded Goverment Agent spawns either only Ballers or only Dogs, WAD?
« Last Edit: July 11, 2019, 09:07:10 pm by Ridаn »

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #3306 on: July 11, 2019, 09:59:00 pm »
snip
edit: Stranded Goverment Agent spawns either only Ballers or only Dogs, WAD?

all i've ever met, so i presume yes, as it been that way since introduction of mission

misterx

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Re: Bugs & Crash Reports
« Reply #3307 on: July 12, 2019, 02:11:49 pm »
Again, in J5 ol' carabine is abrle to gunbutt but the descripion donen not tell about it.

Edit: wrong version number
« Last Edit: July 12, 2019, 05:00:21 pm by misterx »

Offline LytaRyta

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Re: Bugs & Crash Reports
« Reply #3308 on: July 12, 2019, 02:33:45 pm »
what (exactly) is this *strike ?

i think it is smthng new in game, at least i didint remember i see it before ( ~~few months, 1~2 years ago..)

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #3309 on: July 12, 2019, 03:09:04 pm »
Strike is "Gunbutt" (melee using your weapon)

misterx

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Re: Bugs & Crash Reports
« Reply #3310 on: July 12, 2019, 04:11:05 pm »
Aside from this, in J5 between musket and bayoneted musket seems there are no differences
« Last Edit: July 12, 2019, 04:59:53 pm by misterx »

Offline Rince Wind

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Re: Bugs & Crash Reports
« Reply #3311 on: July 12, 2019, 10:21:16 pm »
It is the same thing, one just has a bayonett, why would there be any other differences?

Offline sanyaskillpro

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Re: Bugs & Crash Reports
« Reply #3312 on: July 12, 2019, 11:36:48 pm »
It is the same thing, one just has a bayonett, why would there be any other differences?
For consistency? Bayonetted AK has 2% less accuracy IIRC.

misterx

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Re: Bugs & Crash Reports
« Reply #3313 on: July 15, 2019, 02:29:45 pm »

Offline Ridаn

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Re: Bugs & Crash Reports
« Reply #3314 on: July 15, 2019, 04:37:57 pm »
Looking at bootypedia images there i cannot see that. How is that?
For consistency? Bayonetted AK has 2% less accuracy IIRC.
Some guns get more accurate, some less, some stay the same. No consistency needed.

Named Dogs Bite doesnt consume energy, WAD?

edit: should Singer Zombie ever panic? Because I got her to panic with flaming arrows. I just ran hordes of peasant militias, which make for decent archers.
« Last Edit: July 15, 2019, 09:22:33 pm by Ridаn »