aliens

Author Topic: Bugs & Crash Reports  (Read 1754632 times)

Offline Abyss

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Re: Bugs & Crash Reports
« Reply #3105 on: February 19, 2019, 11:42:36 am »
Cheers, I have a question,
Does Moloch work and how does it work?
Had a nice gal inside (stats are attached), weaponized with Purgatory whip and Crystal skull.
TU were regenerating, though not as I believed they will - ok, whatever  :).
As for the Stamina - it didn't replenish with each soul-cleansing hit making 100+ raw damage on the low level Traders Guild units.
What will be the solution?

For what I've found when Moloch is on:
Energy replenishes only when melee S-Gauntlet attack is inflicted
TU replenishes with Purgatory whip (no energy boost the same time)
Crystal skull either doesn't stack with Moloch OR doesn't work (tested with different layouts).
So, the effects don't stack up?
« Last Edit: February 19, 2019, 12:13:20 pm by Abyss »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #3106 on: February 20, 2019, 03:00:30 pm »
They should stack, and they seem to be stacking from field tests.

Offline Carfax

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Re: Bugs & Crash Reports
« Reply #3107 on: February 20, 2019, 08:27:50 pm »
I always knew my Gals were evasive, but enough so to walk through the side of an airplane surprised even me  :o
Safefile and screenshot attached
Regards Carfax

Offline thevideogameraptorboggle

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Re: Bugs & Crash Reports
« Reply #3108 on: February 21, 2019, 05:27:42 am »
I could be misunderstanding this, but are Escape Tower missions (rank C mutant alliance bounty), completely broken? I had one where I didn't find a single enemy outside, I assumed they were all in the ship on top of the tower, but I couldn't open the door to the enemy craft.

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #3109 on: February 21, 2019, 05:39:15 am »
Yeah intended that you have to break your way into the craft. You dont think somebody running for there lives wouldn't lock the door?  :o

And i will anticipate your next query. To break in use a pickaxe or sledge hammer with a strong gal. Explosives can also work but at the stage of the game your encountering that mission for the first time your explosives options are pretty low power.

Offline thevideogameraptorboggle

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Re: Bugs & Crash Reports
« Reply #3110 on: February 21, 2019, 07:31:12 am »
That seems to be a recurring theme indeed. I think I have Fusion Torches as well, so that would just let me melt through everything.

Offline Ridаn

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Re: Bugs & Crash Reports
« Reply #3111 on: February 21, 2019, 10:18:45 am »
That seems to be a recurring theme indeed. I think I have Fusion Torches as well, so that would just let me melt through everything.
Pickaxes are genrally better than Torches, at least they wont destroy both the wall and the floor in front of the unit. And also take way less set up.

Offline Rince Wind

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Re: Bugs & Crash Reports
« Reply #3112 on: February 21, 2019, 10:50:47 am »
And you don't get shot by reactions as easily.
I just use HiExplosive if possible. Anchor to the roof might work as well, last time I tried this was before the roof got weakened though and I couldn't get through.

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #3113 on: February 21, 2019, 11:12:07 am »
I just mortar everything. :P

Offline Rince Wind

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Re: Bugs & Crash Reports
« Reply #3114 on: February 21, 2019, 12:01:51 pm »
An elegant solution in these barbaric times. I approve.
« Last Edit: February 21, 2019, 12:09:28 pm by Rince Wind »

Online Meridian

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Re: Bugs & Crash Reports
« Reply #3115 on: February 21, 2019, 02:28:35 pm »
There is a problem when transferring space occupying units to a base with small amount of vault space. I transferred 10 tamed reapers to a fresh base with a burrow. They now occupy 10 space each (100 total) in the target base (even though they are in transfer), while the burrow has only 25 vaults. At days end, the transfer is still in progress, but the base checks available space (exceeded) and moves me to the forced sell/transfer screen. Even if I move all the stuff out of the base, I'm still over the capacity 100 vs 25 and I can't transfer the damned reapers because they have not arrived yet. So i'm stuck in the sell window, with only option to kill the game.

While I wouldn't consider it even a minor bug (a pretty rare situation I'm in), it could ruin someone's day (especially on ironman).

Will be fixed in the next OXCE version.

OXC (completely justified) assumes that aliens only take up alien containment space, not storage space.

OXCE will check the storage space as well... in case modders decide the aliens use storage space anyway.

niculinux

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Re: Bugs & Crash Reports
« Reply #3116 on: February 23, 2019, 04:46:36 pm »
Quicktip: in 0.99J11 uber wheat inventory title is not displayed when hovering mouse pointer over it, other food is ok.

Offline clownagent

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Re: Bugs & Crash Reports
« Reply #3117 on: February 23, 2019, 08:25:10 pm »
Attack dogs can be bought without having a burrow/beast den.

It works only if you have no facility which gives you the cooresponding prison space.

Offline Abyss

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Re: Bugs & Crash Reports
« Reply #3118 on: February 23, 2019, 08:33:09 pm »
Attack dogs can be bought without having a burrow/beast den.
It works only if you have no facility which gives you the cooresponding prison space.

You can buy AD and BH with and without corresponding prison space as they only depend on the spare space in the stores.

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #3119 on: February 28, 2019, 05:47:54 pm »
"OpenXcom has crashed: std::bad_alloc
More details here: D:/spiele/Dioxine_XPiratez/user/openxcom.log
If this error was unexpected, please report it to the developers."

Error message when I clicked the save button. Prevented me from making a screen shot.