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Author Topic: Bugs & Crash Reports  (Read 811278 times)

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #705 on: July 20, 2016, 06:57:37 pm »
The cause are Megascorpion Stings. Sell or ship them away before the Breaker strikes.

Also how did you manage to get a Crackdown so early on??? :)

Offline ForeverGM

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Re: Bugs & Crash Reports
« Reply #706 on: July 20, 2016, 07:05:36 pm »
Oh, thanks! That works. Is it because the Stings have no in-game image or something? And I managed it by knocking out three bases. When I saw a few weeks in, I meant real time. In-game it's been slightly over a year  :)

Offline Searmay

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Re: Bugs & Crash Reports
« Reply #707 on: July 21, 2016, 07:54:38 pm »
The fusion ball launcher is a heavy craft weapon despite having missile-like stats, being listed with the missiles, and having "missile" in its descriptive text. If this classification is intentional, I'd suggest moving the entry back to sit with its fellow heavy weaons and changing the descrition to "rocket".

Offline Surrealistik

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Re: Bugs & Crash Reports
« Reply #708 on: July 23, 2016, 08:57:52 pm »
Enemies from an elevated position can attack people in the Pachyderm through its apparently leaky roof.

Offline Star_Treasure

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Re: Bugs & Crash Reports
« Reply #709 on: July 24, 2016, 12:11:47 am »
Iv'e been noticing that sometimes when I fire rockets (in this case panzerfausts and RPGs with heat rockets) that the rocket gets launched, but no TUs are deducted and no ammo is expended.

I'll have to see if I can reproduct this.

Offline Gunner-chan

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Re: Bugs & Crash Reports
« Reply #710 on: July 24, 2016, 12:24:12 am »
If you have any scorpion stings sell them real quick, they're bugged when combat is involved and just vendor trash from what I understand anyway.

Offline Surrealistik

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Re: Bugs & Crash Reports
« Reply #711 on: July 24, 2016, 12:49:29 am »
If you have any scorpion stings sell them real quick, they're bugged when combat is involved and just vendor trash from what I understand anyway.

Confirmed. It apparently counts as a 2x2 unit when equipped to the dropship.

Offline Star_Treasure

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Re: Bugs & Crash Reports
« Reply #712 on: July 24, 2016, 01:44:39 am »
Actually wow, it seems like all kinds of exploding weapons will randomly not use ammo and or TUs when fired. Have seen this happen with Stick grenades, grenade launchers, and light cannons firing HE rounds. Sometimes it will consume no ammo or TUs, other times it will consume TUs but no ammo, and other times It will consume ammo but no TUs.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #713 on: July 24, 2016, 10:20:47 am »
Might be a side effect of the trajectory fix...

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #714 on: July 24, 2016, 12:20:18 pm »
Actually wow, it seems like all kinds of exploding weapons will randomly not use ammo and or TUs when fired. Have seen this happen with Stick grenades, grenade launchers, and light cannons firing HE rounds. Sometimes it will consume no ammo or TUs, other times it will consume TUs but no ammo, and other times It will consume ammo but no TUs.

Might be a side effect of the trajectory fix...

That is unlikely. Also, can someone reproduce it?... I can't.

Offline Searmay

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Re: Bugs & Crash Reports
« Reply #715 on: July 24, 2016, 02:49:57 pm »
Enemies from an elevated position can attack people in the Pachyderm through its apparently leaky roof.
Probably the window at the front. It's weird, but presumably intentional.

Actually wow, it seems like all kinds of exploding weapons will randomly not use ammo and or TUs when fired.
Are you using the right binary, ie OpenXcom-extended rather than OpenXcom? The latter will load X-Piratez successfully and ignore what it doesn't understand, leading to all sorts of errors. And from what I recall when I did it, this was one of them.

Offline Star_Treasure

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Re: Bugs & Crash Reports
« Reply #716 on: July 25, 2016, 01:08:38 am »
I'm pretty sure I compiled the extended version 3.1

I'm running on linux.

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #717 on: July 25, 2016, 03:20:07 am »
How did you get the code? If using git, did you make sure you had the proper branch checked-out? It's happened to me a few times that I compiled master instead of the right branch (oxce3.1-plus-proto or something). If you compile master, you get the nightly version of some time ago ;)

Offline Surrealistik

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Re: Bugs & Crash Reports
« Reply #718 on: July 25, 2016, 03:24:25 am »
Probably the window at the front. It's weird, but presumably intentional.

They didn't actually shoot through the window.

Offline Surrealistik

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Re: Bugs & Crash Reports
« Reply #719 on: July 25, 2016, 10:46:52 am »
Alright, just got a super annoying bug that is causing my game to hang indefinitely after winning a base defense.

Kill the last dude around the corner in the save (by the access lift) and watch the 'magic'.



« Last Edit: July 25, 2016, 11:21:15 am by Surrealistik »