Author Topic: Let's Play OpenTFTD *Soldier diaries*  (Read 23197 times)

Offline xracer

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Let's Play OpenTFTD *Soldier diaries*
« on: September 09, 2015, 06:43:52 pm »
Hello everyone,

A new LP has just started, the presmises of this LP is based on the logic that all weapons apart from Explosives are bad, wait wait.... I already tried that, it did not go so well, so now we are changing the tune, basically playing vanilla with little sprinkles of Commendation Mod (I hope Shoes is watching)

Rules of Engament
  • Only Explosives are allowed, all other types of ammo are for wi... Errr.... No we are playing with everything except sucky weapons
  • All autonomoues units are evil, we need to prevent Skynet from activating, thus we will not use any of those
  • We do not play mind games. Therefore no psi attacks
  • First to see first to shoot, unless it put the live of the shooter in grave danger
  • I think that is all for now if i remember something i will add it
  • Nice and slow, we play at a very slow pace moving slowly to prevent accidental death

Quote
Chapter   Link                                                              Description
1https://youtu.be/UtB3TzSS9-wIt begins, trial by fire
2https://youtu.be/kvMabdxE7pAIt's raining grenades... **An alien horror story**
3https://youtu.be/L9J6j8FN3c0Cleaning up all the debris from the grenades rain
4https://youtu.be/_36bwi3ykM0A night mission
5https://youtu.be/RRx_nAcXjzwMy quickest mission in a very long time
6https://youtu.be/HMgu8g5aajsand we keep moving forward, it has been a long break but now we are ready to continue
6bhttps://youtu.be/ZVNUNCFLvYUThe terror continues
6chttps://youtu.be/x-xfIncZVAUReally quick completion of battle
7https://youtu.be/mw7O2I8i1gsFirst Youtube Livestream
8https://youtu.be/qyl0QeFlKWcGetting back on the horse
9https://youtu.be/l4VjDpuHgW4The Death of Shoes
10https://youtu.be/75d89vJuGmoAnd the beat goes on
11
12
13
14
15
16
17
18
19
20

****************
All recruits report to your stations!!!!!
If you would like to join the ranks leave a message :)
« Last Edit: December 06, 2015, 10:05:51 am by xracer »

Online Meridian

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Re: Let's Play OpenTFTD *commendation mod
« Reply #1 on: September 09, 2015, 10:16:40 pm »
The link doesn't work for me.

Offline xracer

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Re: Let's Play OpenTFTD *commendation mod
« Reply #2 on: September 10, 2015, 12:20:48 am »
The link doesn't work for me.

Thanks corrected, weird error, but now it should work

Offline SIMON BAILIE

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Re: Let's Play OpenTFTD *commendation mod
« Reply #3 on: September 10, 2015, 12:43:10 am »
Count me in Sir, Sarge reporting for duty.

Offline NeptunesNookGames

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Re: Let's Play OpenTFTD *commendation mod
« Reply #4 on: September 10, 2015, 01:58:11 am »
I commented on the video but I forgot to add... I had a bit of trouble hearing you over some of the game music.  It may help to turn it down a little next time.


Offline xracer

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Re: Let's Play OpenTFTD *commendation mod
« Reply #5 on: September 10, 2015, 02:11:53 am »
Count me in Sir, Sarge reporting for duty.
Count yourself recruted
I commented on the video but I forgot to add... I had a bit of trouble hearing you over some of the game music.  It may help to turn it down a little next time.

Yes thanks i had the settings all mix and hopefully the episode i am recording now will have better audio. which reminds me to check out the first half :)

****Mental note****
recruit Simon and  NeptunesNookGames  as human shields

Offline NeptunesNookGames

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Re: Let's Play OpenTFTD *commendation mod
« Reply #6 on: September 10, 2015, 04:06:41 am »
Quote from: xracer
****Mental note****
recruit Simon and  NeptunesNookGames  as human shields
As long as Nook dies with style, I don't want some lame reaction fire death!  (I get plenty of those on my own)  :P

Offline xracer

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Re: Let's Play OpenTFTD *commendation mod
« Reply #7 on: September 10, 2015, 05:24:37 am »
As long as Nook dies with style, I don't want some lame reaction fire death!  (I get plenty of those on my own)  :P

Hmmm... Style, what is exactly considered style :) so if you drop and with 2 active grenades and some incendiary grenades, will that be enough :)

Offline xracer

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Re: Let's Play OpenTFTD *commendation mod
« Reply #8 on: September 10, 2015, 05:45:41 am »
Episode 2 should be live shortly

Offline hellrazor

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Re: Let's Play OpenTFTD *commendation mod
« Reply #9 on: September 10, 2015, 03:07:18 pm »
Reporting for duty!

Make sure you write my name right :)

Offline NeptunesNookGames

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Re: Let's Play OpenTFTD *commendation mod
« Reply #10 on: September 10, 2015, 11:14:41 pm »
Episode 2 should be live shortly
lol, exactly!

Offline xracer

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Re: Let's Play OpenTFTD *commendation mod
« Reply #11 on: September 11, 2015, 03:55:20 am »
Reporting for duty!

Make sure you write my name right :)

No problem you will probably be featured in Ep 4, i am hoping to post Ep 3 tonight

Edit:
As promised Ep 3 is ready for your viewing pleasure :)

See initial post
« Last Edit: September 11, 2015, 09:41:51 am by xracer »

Offline SIMON BAILIE

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Re: Let's Play OpenTFTD *commendation mod
« Reply #12 on: September 12, 2015, 10:42:25 am »
You were asking on either episode 1 or 2 how to run, it's actually simple enough though it took me ages to work it out. First of all these screenshots are from my run through of hardmode on ufo but the principle is the same for TFTD. Make sure you have alternate movement methods enabled in advanced within options (picture one), then as you can see in picture two moving your unit without holding the ctrl button on the keyboard moves normally and with ctrl held (picture three) uses less time units. A word of warning though, your units use energy much faster when they're running all the time and can become exhausted and unable to move no matter how many tu's they have left as the amount of energy you recover each turn is the tu's your toop had when he was hired/3 rounding down ie the max energy recovery/turn that a veteran troop with 50 missions could have would be 20. Hope this helps.

Offline hellrazor

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Re: Let's Play OpenTFTD *commendation mod
« Reply #13 on: September 12, 2015, 11:59:45 am »
You were asking on either episode 1 or 2 how to run, it's actually simple enough though it took me ages to work it out. First of all these screenshots are from my run through of hardmode on ufo but the principle is the same for TFTD. Make sure you have alternate movement methods enabled in advanced within options (picture one), then as you can see in picture two moving your unit without holding the ctrl button on the keyboard moves normally and with ctrl held (picture three) uses less time units. A word of warning though, your units use energy much faster when they're running all the time and can become exhausted and unable to move no matter how many tu's they have left as the amount of energy you recover each turn is the tu's your toop had when he was hired/3 rounding down ie the max energy recovery/turn that a veteran troop with 50 missions could have would be 20. Hope this helps.

SIMON you can also strafe with the CTRL key, which is really really helpful, when you wanna look around a corner. If a alien is around the corner facing you, you get a mutual surprise event. Which means it will not reactionfire you right away and you can step back around the corner again.
Did you recolor some Flying Suit sprites there? And this Sectopod is it a friendly?

Offline SIMON BAILIE

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Re: Let's Play OpenTFTD *commendation mod
« Reply #14 on: September 12, 2015, 12:44:17 pm »
Yes the sectopod is a friendly equal to a normal sectopod but not quite as tough as your armored ones, the coloured flying suits are part of the sprite for the enforcer hwp but they can't fly and the third mod I've attached here is a few variations on personal armor which I found useful as it was quite late in my current game that I got power suits. Maybe you would like to add them to the armors for v0.94 as I don't think they're op. Names of the authors should be in the metadata.yml files for each which I created for them as they are quite old but IMHO useful mods.

ps In this current mission there must be about 15 of the armored sectopods, copious use of high explosives with them increased per xcomUtil is happening, was lucky on the first turn as one of the enforcers saw one and threw a he at it and took him out plus another one that was unseen beside the first one.
« Last Edit: September 12, 2015, 12:49:25 pm by SIMON »