Author Topic: [FINAL][MegaMod]Equal Terms 2.0++  (Read 85062 times)

Offline KingMob4313

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #135 on: April 22, 2020, 05:14:36 am »
Here it is:

Code: [Select]
      - name: UBASE_00
        width: 20
        length: 20
        type: 7
        items: # This adds the new Hyper Wave Encoder needed for the end game
          STR_HYPER_WAVE_ENCODER:
            - [9, 11, 2]

Item is on the 3rd level (z=2) although the map block has only 2 levels.

Z indexes off zero, suspected that. 
But modding this game isn't something I can do at any time, was working when I replied to the message.

I also wanted to check if the item was within bounds of the actual tiles that can be accessed.

Offline KingMob4313

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #136 on: April 22, 2020, 05:21:17 am »
Hello,

New version 2.0.046 up.

https://openxcom.mod.io/equal-terms-20


Offline HFCS

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #137 on: April 27, 2020, 08:08:16 am »
Recently played the latest version and there's a crash after getting research results for Plasma Magnum.

Offline KingMob4313

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #138 on: April 27, 2020, 03:40:44 pm »
Recently played the latest version and there's a crash after getting research results for Plasma Magnum.

I will investigate this tonight. Thank you.

Offline KingMob4313

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #139 on: April 28, 2020, 06:55:10 am »
Recently played the latest version and there's a crash after getting research results for Plasma Magnum.

Crappy typo in the Plasma Magnum mag code.

New version up at:
https://openxcom.mod.io/equal-terms-20/

Offline Mathel

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #140 on: May 12, 2020, 10:32:38 am »
Hello. I am trying this mod and it is pretty fun.

But now whenever I try to enter this alien base, the game crashes to desktop.

Also weird things I noticed: SAW magazine looks like 1x2 item but behaves like 2x1 and incendiary grenades do damage but do not light things on fire.

Offline KingMob4313

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #141 on: May 13, 2020, 03:31:12 am »
Hello. I am trying this mod and it is pretty fun.

But now whenever I try to enter this alien base, the game crashes to desktop.

Also weird things I noticed: SAW magazine looks like 1x2 item but behaves like 2x1 and incendiary grenades do damage but do not light things on fire.

Hello! I'll investigate these two issues tonight. Thanks for the feedback.

[Edit] looks like a map creation error.  Reproduced it, now working on fixing it.

[Edit 2] Okay,
Error gets thrown here:
   if (_blocksToDo)
   {
      throw Exception("Map failed to fully generate.");
   }
I need to figure out WTF is happening with base generation that could be causing this issue.
« Last Edit: May 13, 2020, 05:30:02 am by KingMob4313 »

Offline KingMob4313

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #142 on: May 13, 2020, 06:27:22 am »
Just fixed it - there were updates to the base xcom 1 ubase map list.

https://openxcom.mod.io/equal-terms-20

Just download the new mod and the map will generate properly.

Offline KingMob4313

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #143 on: May 13, 2020, 10:56:40 pm »
The image issue is from a sloppy merge - same issue that screwed up the recon aircraft.  I will see about getting that completed.

I will try to troubleshoot the incendiary grenade issue - are the incendiary rockets and 40mm working?

[EDIT] It seems to be working fine.



[EDIT II] New version up with fixed images for the saw ammo and fixed a missing ufopedia entry for the small launcher.

https://openxcom.mod.io/equal-terms-20
« Last Edit: May 14, 2020, 06:56:23 am by KingMob4313 »

Offline Mathel

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #144 on: May 14, 2020, 10:14:57 am »
Correction about the incendiary grenades. I did not update yet, but I noticed they worked now. So I did some testing of my own and found out, that somehow they react with instant grenades option (I have no idea why I had those turned on), producing a large explosion rather than a small patch of fire. Without instant grenades, they work fine.

Offline KingMob4313

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #145 on: May 14, 2020, 06:43:37 pm »
hope the latest release of 049 fixes the rest of your issues.

Thanks for the bug report!

Offline pkrcel

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #146 on: January 01, 2021, 11:49:48 pm »
Hey there, long time I havent0 played your mod or openxcom in general but had to cut down the time playing in the last two years.

I was boarding once again and tried to load the latest version into latest OXCE at the time of this writing, but got this strange error:

Code: [Select]
[ERROR] Error processing 'HOVERTANK_ARMOR_ET' in armors: Number of battle corpse items does not match the armor size.
I modified the ET_FS_HWPv2000b041.rul file to get the thing to load, commenting out 3 out of the 4 corpse items in the HOVERTANK_ARMOR_ET object section and it loads, I don't know if that works fine thou.

Hope this is useful.
« Last Edit: January 01, 2021, 11:51:35 pm by pkrcel »

Offline Markus Ramikin

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #147 on: March 15, 2021, 12:56:33 pm »
In OXCE I get the same error as the guy above,
Code: [Select]
[ERROR] Error processing 'HOVERTANK_ARMOR_ET' in armors: Number of battle corpse items does not match the armor size.
In OXC I get
Code: [Select]
[ERROR] failed to load 'Equal Terms 2.0.049 FINAL'
this mod name is already used
even when this is the only copy of the mod on my entire computer. Weird.
« Last Edit: March 15, 2021, 01:30:30 pm by Markus Ramikin »

Offline Meridian

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #148 on: March 15, 2021, 11:46:19 pm »
In OXCE I get the same error as the guy above,

Apply the same fix as the guy did.
Worked for me.

In OXC I get
Code: [Select]
[ERROR] failed to load 'Equal Terms 2.0.049 FINAL'
this mod name is already used

Delete file `ET_TerrainModCompatability.rul` and try again.

Offline Markus Ramikin

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Re: [FINAL][MegaMod]Equal Terms 2.0++
« Reply #149 on: March 16, 2021, 06:37:57 pm »
Yeah, I did that. Just adding feedback for the author(s).

Thank you, though.