Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4607205 times)

Offline hth

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9315 on: February 16, 2025, 10:38:56 am »
With the scout quads, and 2x2 units in general, since they occupy 4 tiles on the battlescape any area of effect weapons i.e. explosives will hit them 4 times. So effectively the scout quads take 0.75 * 4 = 3 times damage from any explosives that get through the armour.
Get it, thanks.
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You can also try being proactive in either shooting down the enemy craft that spot your hideout for an attack to prevent it earlier. I believe the highwaymen attacks are scouted by black talons and helicopters. Or you can build base defense structures to destroy the attack before it enters your hideout (the bandit attacks can't be intercepted by craft since they approach on foot). The bandit hideout attacks only have about 300 health and base defences do between 50%-150% of their listed damage, so even a single flak tower could destroy it, albeit it's very unlikely.
Problem that it is an early game, august of first year and that particular base was founded less than two months ago. Btw in previous campaign (which was screwed badly even until august), I've already lost in similar way two new-founded bases.

Offline Dispector

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9316 on: Today at 04:32:27 pm »
Have there been changes in difficulty settings since N9.7.7? I've started my first campaign since then, and early-game missions (Bring Down the Tower, Small Bandit Camp) and Academy search craft seem to consistently have fewer enemies (3 where there always used to be 5). The same John Silver difficulty as always.

Online Delian

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9317 on: Today at 08:46:54 pm »
Yes, Demigod Difficulty has been turned off. That setting forces max enemy spawns.

Offline Dioxine

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9318 on: Today at 09:10:56 pm »
Now that you mention it the restriction seems silly. I don't see any balance reason why players should not get landing warnings. Particularly since hyperwave decoder ability was added from the start of the game in recent versions.

It would make the geoscape clock pointless, thus taking away from the game experience (1 day increment ho all the time, resulting in getting bombed with information like it was tik-tok).

Offline Dispector

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9319 on: Today at 09:12:49 pm »
Yes, Demigod Difficulty has been turned off. That setting forces max enemy spawns.

Could you please elaborate what this difficulty is and how is it related to the regular difficulty choices? Does it mean that lower difficulty levels used to spawn the same amount of enemies as higher ones, but now things are different?

Online Meridian

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9320 on: Today at 09:23:43 pm »
1/ It removed RNG, or better said RNG always rolled the maximum.

Lower difficulties still had fewer enemies than higher difficulties though.

2/ It forced spawn even if there was not enough spawn points. Enemies started to just spawn next to their buddies if they didn't have anywhere else to spawn.
« Last Edit: Today at 09:25:42 pm by Meridian »