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Author Topic: Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls  (Read 1326454 times)

Online MemoryTAS

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7650 on: April 09, 2020, 05:25:49 pm »
Oooo, new longbow ammo! I've been waiting a while for that. Given all the different types of combat bow ammo, the longbow felt kinda neglected and potentially obsolete with aqua arrows.

Offline RetroJL

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7651 on: April 10, 2020, 12:54:48 am »
Edit:  wrong thread!
« Last Edit: April 10, 2020, 01:04:52 am by RetroJL »

Offline Sahti Waari

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7652 on: April 10, 2020, 01:01:03 am »
Hello, everyone!
Is the feature of moving existing building in base deleted?
If I remember correctly, hold ctrl + click on the building was the way.

Online MemoryTAS

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7653 on: April 10, 2020, 01:05:47 am »
Hello, everyone!
Is the feature of moving existing building in base deleted?
If I remember correctly, hold ctrl + click on the building was the way.

It was removed entirely, not just from xpiratez but also from oxce iirc.

Offline vadracas

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7654 on: April 10, 2020, 01:49:31 am »
Hello, everyone!
Is the feature of moving existing building in base deleted?
If I remember correctly, hold ctrl + click on the building was the way.


If you want to do that, then you'll need to edit saves :)

Offline Jimboman

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7655 on: April 10, 2020, 05:19:14 pm »
L1A1 - That takes me back.  I fondly remember firing an L1A1 (though we just called it the SLR) in basic training.  Kicks like a f***ing mule and can break your collar bone if you haven't got it held right, but has longer range than the SA80.  Plus the mags didn't fall out.

Offline Pallington

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7656 on: April 12, 2020, 07:52:12 am »
Are seagull missiles still locked behind contacts: smugglers tech like before? I can't seem to find them in the black market despite having contacts: smugglers researched already...

Offline Torchwood

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7657 on: April 12, 2020, 03:20:04 pm »
Are seagull missiles still locked behind contacts: smugglers tech like before? I can't seem to find them in the black market despite having contacts: smugglers researched already...

You need Contacts: Authorized Dealers from Goblin Zaxx favors to buy seagull missiles.

Offline xcomfan

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7658 on: April 16, 2020, 11:35:44 am »
Nor a bug report neither a request, but faction buildings (temples, warehouses) may be placed at a certain distance between other houses, some more space in between would be also a bit more "realistic", but whatever  :)

Edit: L1A1 introduced a "land deed" in bootypedia: frankly i don't see why a bunch of criminals worldwid-hated is granted with such act but again, whatever :)
« Last Edit: April 16, 2020, 04:25:52 pm by xcomfan »

Online MemoryTAS

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7659 on: April 16, 2020, 05:47:51 pm »

Edit: L1A1 introduced a "land deed" in bootypedia: frankly i don't see why a bunch of criminals worldwid-hated is granted with such act but again, whatever :)
They're not hated worldwide, they're approved by the local govts

Offline Kojumbo

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7660 on: April 18, 2020, 12:06:23 pm »
Long-time lurker here; great work as usual on the new version.. I especially love all the new maps!

One problem I encountered though, is the early game Academy raid never seems to trigger anymore. First 2-3 Airbuses spawn and land like always, but I've taken 3 games to 2602 without ever even seeing a single ambulance!

Is there something I'm missing? Playing on Jack Sparrow, if that changes anything.

Offline CPLT-K2

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7661 on: April 19, 2020, 09:34:12 pm »
Is Shadowbat being back to missile armaments part of the rebalance of L1A1?

Offline vadracas

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7662 on: April 19, 2020, 11:44:42 pm »
Is Shadowbat being back to missile armaments part of the rebalance of L1A1?

Apparently.

 I started a new game for L1A1 and had gotten plenty of light weapons so I decided, hey, a shadowbat with a snake tanking will be a long term beast! I buy it, and have literally 6 missiles :(

Offline VodkaBear

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7663 on: May 07, 2020, 08:02:03 pm »
My main base being under constant missile swarm attacks, barely survived 2 of them but they are coming and coming, how do I suppose to deal with it?

Offline vadracas

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Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« Reply #7664 on: May 07, 2020, 08:27:04 pm »
Are you playing on Jack Sparrow, otherwise they should come late enough so that you should have the capabilities to do just fine.