Author Topic: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps  (Read 77456 times)

Offline hellrazor

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #75 on: January 31, 2019, 01:13:42 pm »
Some more progress in regard of turned version.
EXPANDEDUBASE_19 - Food processing is now avaible with a sligth redesign.
See pictures attached.

I am nearly done, EXPANDEDUBASE_20 - Scout Modul is a symmetric map, so i will just add some different routes for the turned version.
Last map which needs turned versions is EXPANDEDUBASE_21 - The clone lab. Gonna work on that in the next days.
After the i will update the mod accordingly.

Online Solarius Scorch

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Solarius, unfortunately your new maps are not compatible with mine, because we use different TERRAINS MCD sets.
It would require to rework your maps and make them compatible with my terrain set order (i am not gonna overwork ~100 maps again, to time consuming).

Even thou looking at the TERRAIN files you provided, there are some tiles which really could be used to increase the players suffering... ähhh i mean the tactical variety greatly. Especially the stairs and the half high walls.

I still have some space in my MCD entries (currently at 181) so putting them together, reworking your maps and integrating them is definitely a possibility.

You would need to change to MCD set order as follows:

Code: [Select]
      - BLANKS
      - U_BASE
      - U_WALL02
      - U_PODS
      - BRAIN
      - U_BASE2
      - U_DISEC2
      - U_OPER2
      - U_FRN

And addept the maps accordingly.

Glad you like them. I've always wanted to have UFOs in alien bases.

I don't think they can be converted, though... There probably aren't enough tiles. Your list doesn't contain all the UFO tiles, for example.

Offline hellrazor

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Glad you like them. I've always wanted to have UFOs in alien bases.

I don't think they can be converted, though... There probably aren't enough tiles. Your list doesn't contain all the UFO tiles, for example.

I was just pointing out that i can not change the MCD ordner of the files. It would mean that i would have to go over all 100 maps just to get 6-8 more. Btw do have pictures of those maps?
Didn't had time so far to look at the maps in mapview.

It is easier to overwork 6-8 more mpas, then nearly 100 or?

I check how many MCD set your additional tiles need. But if you include all the UFO ones then we would reach more then 253, which is the maximum. Right? Long time.
« Last Edit: January 31, 2019, 11:32:49 pm by hellrazor »

Online Solarius Scorch

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #78 on: February 01, 2019, 12:34:24 am »
Yes, of course I agree it would be easier to redo 8 maps.

Attached some pics.

Offline Stoddard

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #79 on: February 01, 2019, 10:42:50 am »
If the only issue is the MCD order in the terrains, I can write you a script to convert a map from one set to another.

Offline hellrazor

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #80 on: February 01, 2019, 11:39:21 am »
Yes, of course I agree it would be easier to redo 8 maps.

Attached some pics.

Thanks. Now i am officially hooked. So you made Medium Scout and Large Scout in the alien base.
I am going to take a look at the maps properly.
I am not sure if we have enouh MCD entries left to actually have the ufo walls here.
I need to check. I f thats the case, then those will definitely have to be integrated into a future version (not the current release).

Offline luke83

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #81 on: February 01, 2019, 11:43:05 am »
Good to see this Mapset is still getting bigger :)

Offline hellrazor

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #82 on: February 09, 2019, 12:23:10 pm »
Enjoy the Clonelab, also turned.
Do not ask for the Routes they are redesigned ;)

Offline hellrazor

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #83 on: February 09, 2019, 03:43:18 pm »
Also the Scout map module was slightly modified and got a route redesign.
Guess there is no way around then, i have to release a new version of the mod.
« Last Edit: February 09, 2019, 03:44:56 pm by hellrazor »

Offline hellrazor

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #84 on: February 09, 2019, 04:36:31 pm »
Ok get ready for the new tactical maze that alien bases now represent.
Adding turned versions to vanilla maps and some nice new map modules for alien bases.
Total count with vanilla 100 maps, with a overworked mapScript.

Slap it on, enjoy the pain... ähm.. fun to fight in alien bases!

Changelog:

Version 1.3
 - Added turned Versions for: UBASE_00
 - Added turned Versions for: UBASE_01
 - Added alternate/turned Version 1 for: UBASE_01
 - Added alternate/turned Version 2 for: UBASE_01
 - Added turned Versions for: UBASE_02
 - Added turned Versions for: UBASE_03
 - Added turned Versions for: UBASE_04
 - Added turned Versions for: UBASE_05
 - Added turned Versions for: UBASE_06
 - Added turned Versions for: UBASE_08
 - Added turned Versions for: UBASE_11
 - Added turned Versions for: UBASE_15
 - Added turned Versions for: EXPANDEDUBASE16
 - Added turned Versions for: EXPANDEDUBASE17
 - Added turned Versions for: EXPANDEDUBASE18 (Fake Brain Room)
 - Added turned Versions for: EXPANDEDUBASE_19 (Food Processing)
 - Added turned Versions for: EXPANDEDUBASE_20 (Scout Ship Module)
 - Added turned Versions for: EXPANDEDUBASE_21 (Clone Lab)
 - Optimized Mapscript for Alien Bases
 - Optimized Mapscript for Cydonia Final Assault
 - Rechecked some Routes and Nodes
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2019_02_04_1901

Github Download Link

Readme and new Version also attached here
« Last Edit: February 09, 2019, 04:59:29 pm by hellrazor »

Offline davide

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #85 on: February 09, 2019, 05:22:08 pm »
Thanks :P

Offline hellrazor

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #86 on: February 10, 2019, 04:48:37 am »
Thanks :P

Sorry for the long wait. My perfectionism sometimes can be bothersome.

Online Solarius Scorch

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #87 on: February 10, 2019, 12:46:34 pm »
Great job, I like these designs.

Offline hellrazor

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #88 on: February 13, 2019, 12:15:56 am »
Great job, I like these designs.

Feel free to use them as you see fit.
If given time i will also rebuild the modules with the landed ships.
Shouldn't take too long.

Offline hellrazor

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Re: [SUBMOD][MAPS]Expanded Ubase Reworked - Version 1.3 - New and Turned Maps
« Reply #89 on: January 25, 2020, 03:59:44 am »
I am actually wondering, if i somehow increase the map  height to 4 Levels, i could actually also spawn all UFO's as a map part in a hangar. Imagine that!

Especially on Mars. Having parked Battleships in one section of the map or on earth you find a docked supply ship inside alien base.

I am not really sure how to increase the levels, i could just add two layers of dirt. Adding those to the ground level would also require to change the layer of the routes (would have to be manually....), or maybe on Top is better...