Ok get ready for the new tactical maze that alien bases now represent.

Adding turned versions to vanilla maps and some nice new map modules for alien bases.

Total count with vanilla 100 maps, with a overworked mapScript.

Slap it on, enjoy the pain... ähm.. fun to fight in alien bases!

Changelog:

Version 1.3

- Added turned Versions for: UBASE_00

- Added turned Versions for: UBASE_01

- Added alternate/turned Version 1 for: UBASE_01

- Added alternate/turned Version 2 for: UBASE_01

- Added turned Versions for: UBASE_02

- Added turned Versions for: UBASE_03

- Added turned Versions for: UBASE_04

- Added turned Versions for: UBASE_05

- Added turned Versions for: UBASE_06

- Added turned Versions for: UBASE_08

- Added turned Versions for: UBASE_11

- Added turned Versions for: UBASE_15

- Added turned Versions for: EXPANDEDUBASE16

- Added turned Versions for: EXPANDEDUBASE17

- Added turned Versions for: EXPANDEDUBASE18 (Fake Brain Room)

- Added turned Versions for: EXPANDEDUBASE_19 (Food Processing)

- Added turned Versions for: EXPANDEDUBASE_20 (Scout Ship Module)

- Added turned Versions for: EXPANDEDUBASE_21 (Clone Lab)

- Optimized Mapscript for Alien Bases

- Optimized Mapscript for Cydonia Final Assault

- Rechecked some Routes and Nodes

- Adjusted Ruleset to lastest changes in : openxcom_git_master_2019_02_04_1901

Github Download LinkReadme and new Version also attached here