Author Topic: [EXPANSION]Hardmode Expansion -- General Feedback Thread  (Read 352745 times)

Offline DeltaEpsilon

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #525 on: December 06, 2015, 10:50:24 am »
I am having a problem which is similar to this:
Quote
I am trying your mod in the latest version. I attached a save where I get an error with ctd, it comes in the beginning of march (yes, a bit in the future), the error reads "vector::_m_Range_check"
To see it you can just put the time to 1 day and wait. Do you have an idea where it comes from?
It happens at Aug 26, about 2:51:15.
Savefile: https://rghost.net/6TcnjTQVq

Quote
obviously the missionSiteZone generated for the Terrormission was wrong (no clue how). It was set to -1 (default value) instead of 1.
Fixed save attached.
Well, I fixed the save file myself. Do something about that bug if you have any clue as to why it happens.
A terror ship was heading to NORTHATLANTIC.
Also there are a bunch of other missions with missionSiteZone=-1 pending, should I delete them too? They are not going to happen any time soon.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #526 on: December 06, 2015, 11:58:10 am »
I am having a problem which is similar to this:It happens at Aug 26, about 2:51:15.
Savefile: https://rghost.net/6TcnjTQVq
Well, I fixed the save file myself. Do something about that bug if you have any clue as to why it happens.
A terror ship was heading to NORTHATLANTIC.
Also there are a bunch of other missions with missionSiteZone=-1 pending, should I delete them too? They are not going to happen any time soon.

Well i am already aware of the problem, and it is supposed to be fixed in the mod version, but you need to edit your savegame.
And remove Terrormissions from the possibleMissions section, since Terrormissions are generated by missionScript entries!
How to edit your savegame is described here: Edit savegame to get rid of this bug

Offline DeltaEpsilon

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #527 on: December 06, 2015, 12:57:33 pm »
'k then.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #528 on: December 07, 2015, 05:54:54 pm »
'k then.

Did it work?
If you lile i can also provide you with fixed version.

Offline DeltaEpsilon

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #529 on: December 07, 2015, 06:41:20 pm »
Yes, it did.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #530 on: December 09, 2015, 01:05:22 pm »
Yes, it did.

Perfect, then my discription was good enough :)

Offline DeltaEpsilon

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.97 Double Terror and CTD fix
« Reply #531 on: December 10, 2015, 07:31:35 pm »
As requested:

https://rghost.net/6f566wpX9 - second interceptor will yield the error if you try to bring the window.

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #532 on: December 10, 2015, 07:55:44 pm »
Jeah i gona take a look at it.

EDIT: The bug was fixed by: git commit
« Last Edit: December 14, 2015, 04:45:45 pm by hellrazor »

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #533 on: December 10, 2015, 07:57:50 pm »
Darkened UFO's
and some more Ammo Types

Version 0.98
 - Fix some typos and clarified Alien Data Slate ufopaedia text
 - Added Recolored Blaster Launcher Bulletsprite, grey Blasterbombs!
 - Added Fire Bomb and Smoke for Small Launcher
 - Added Custom Bullet Sprites for Alloy Ammo Clips
 - Added Custom Bullet Sprites for Elerium, Fire and Smoke Bomb
 - darkened Medium Scout, Large Scouts, Fighters, Sentry Ships,
   Harvesters, Abductors, Terror Ships, Battleship, Supply Ships and
   Labship (all 117 Maps!!!)
 - reduced recoverable Alien Alloys by ~36% for all UFO's
 - reduced recoverable Elerium 115 per Power Source (35->25, 50% vanilla)
 - Adjusted Ruleset to lastest changes in : openxcom_git_master_2015_11_30_1238

Please use newest Nightly, or at least Nightly Version: openxcom_git_master_2015_11_30_1238

Modportal Link Hardmode Expansion
Dropbox Links:
BETA Version 0.93b
WIP Version 0.98

Documentation:
Current ToDo List
Credit List
Changelog

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #534 on: December 14, 2015, 12:29:45 am »
I am currently working on integrating new terrains and new Missions,

so before christmas we will have a new Version with some hopefully nasty presents ^^
« Last Edit: December 14, 2015, 04:45:25 pm by hellrazor »

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #535 on: December 14, 2015, 09:15:09 pm »
I like all those new Terrains!

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #536 on: December 19, 2015, 08:57:24 pm »
Fun with Terrains:

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #537 on: December 20, 2015, 05:28:30 pm »
Optimizing Mapscripts sometimes has some very nightmarish results :D

Sorry needed to share that.

Offline Dioxine

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #538 on: December 20, 2015, 05:37:14 pm »
Looks very realistic :)

Offline hellrazor

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Re: [WIP][EXPANSION]Hardmode Expansion - v0.98 Darkened UFO's
« Reply #539 on: December 20, 2015, 05:43:01 pm »
Looks very realistic :)

Well the RNG God has decided to gimme that sometimes ;D
Its just i am going over all my mapScripts and terror assigments, so i am trying to make things a little more nightmarish on the go, at least as far as i can.