No not atm, is there some glitch/bug that has occurred in your run through but I just built 24 power suits so that took about 200 E115, I actually sold almost 200 alloys as my main manfacturing base was running low on space.
Nope no glitch bug, but i increased Elerium-115 and Alien Alloy Costs for basically everything.
The amount of Elerium-115 is also reduced from 50 to 35. This is a 30% drop.
Also atm I've a Muton base in western Russia that I'll milk for the supply ships. The only other alien base is a Sectoid one in China but I'm waiting til my troops are much psi stronger before tackling that one, I suppose I can always milk their supply ships too as there will only be 1 sectoid leader.
The aliens should act like in Vanilla regarding their Psi Attack strength, they do have increased Psi defense thou.
If you checked out the bug tracker there's a nice one I encountered in the last terror mission I finished last night.
I wasn't aware of this happening, when you drop down a unit on another one. Just read the bugtracker, you should supply Warboy with
a Vanilla savegame, or a easy way to reproduce the issue, so he can fix it.
I also see that the Chrysallids do seem more aggressive as on that mission a Stunblaster didn't stop one but luckily enough I had my two best snipers with a gauss and laser sniper rifle in good positions to persuade it to go to sleep.
Got to hear that they behave as they should be. Charging the shit out of your X-Com Soldiers.
On further Notice i finished the Sprites for the Reinforced Power and Flying Suits, i haven't decided on which color to give them thou.
Also i noticed that there is way to replace the punny Sectoids in the lategame with a Armored Version (there are some Sprites in the FMP i saw)
I will probably put those also in, they will still be Sectoids statswise but will have stronger Armor and be accompinied by Armored Cyberdiscs as a replacement of there
normal ones.
I guess fading them in as a replacement, the same time Gazer Mission occur will be a good thing, do you agree?