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Author Topic: Let's Play OpenXcom: UFO Redux  (Read 92173 times)

Offline DoxaLogos (JG)

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Re: Let's Play OpenXcom: UFO Redux
« Reply #105 on: May 18, 2015, 06:35:58 am »
Nice redemption on my reaction shot out of the skyranger! No one killed except cyberdiscs, this time!

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #106 on: May 19, 2015, 11:48:07 pm »
Nice redemption on my reaction shot out of the skyranger! No one killed except cyberdiscs, this time!
Lol, nicely done.  I keep forgetting to spend the rocketteers TU's and it will probably bite me again like it did in Moscow, luckily it hasn't happened yet.

Here's a spoiler for u if u want it as I see u're still using convential weaponry as u'll need it very soon.
I appreciate it but I'm going to avoid checking out the spoiler for now, if I start coming across Mutons and still haven't figured it out though I will be back  ;)



Continuing the hairy situation we found ourselves in...


Episode 23

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #107 on: May 22, 2015, 06:35:51 am »
 We'll get to that base soon enough, but first!  Snakes...



Episode 24

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #108 on: May 25, 2015, 12:28:40 am »
More snakes anyone?


Episode 25

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #109 on: May 27, 2015, 03:50:30 am »
Back to some familiar sites, and Dark Angel needs a medal!


Episode 26

Offline DoxaLogos (JG)

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Re: Let's Play OpenXcom: UFO Redux
« Reply #110 on: May 27, 2015, 05:14:03 am »
Might want to try the latest Soldier Diaries mod now:-)  Supposed to be fixed with the latest mod structure.

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #111 on: May 27, 2015, 11:16:14 pm »
Ooh, I'll have to check it out.  If anyone deserves a medal it's Dark Angel, lol

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #112 on: May 28, 2015, 12:33:21 pm »
The Mutons have arrived...



Episode 27

Offline Hobbes

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Re: Let's Play OpenXcom: UFO Redux
« Reply #113 on: May 28, 2015, 08:37:21 pm »
The Mutons have arrived...



Episode 27

He he he he... more medals on the way ;)
« Last Edit: May 28, 2015, 08:44:56 pm by Hobbes »

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #114 on: May 29, 2015, 11:45:56 am »
lol, Everyone gets the Muton award :)

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #115 on: May 31, 2015, 11:00:10 pm »
We've been preparing for this moment for quite some time... Let's go get that base!

 
Episode 28

Offline DoxaLogos (JG)

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Re: Let's Play OpenXcom: UFO Redux
« Reply #116 on: June 01, 2015, 05:17:31 am »
Awesome job!  I'm not used to see a base taken on without electro flares to light the way.

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #117 on: June 01, 2015, 09:00:44 am »
Flares can help a little bit, but everything is so enclosed I never really saw that much use for them.

Offline Solarius Scorch

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Re: Let's Play OpenXcom: UFO Redux
« Reply #118 on: June 01, 2015, 03:00:49 pm »
Flares in a base? It's never occurred to me. :)

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #119 on: June 03, 2015, 03:59:43 am »
How many floaters can 1 rocket kill?   And can Meridian survive 1 mission?


Episode 29