Author Topic: Let's Play OpenXcom: UFO Redux  (Read 82448 times)

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #120 on: June 04, 2015, 09:42:04 pm »
Mutons versus rockets, part deux




Episode 30

Offline Hobbes

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Re: Let's Play OpenXcom: UFO Redux
« Reply #121 on: June 04, 2015, 10:47:07 pm »
Mutons versus rockets, part deux




Episode 30

XCOM 9 - Mutons 0 only with conventional weapons? Impressive :)

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #122 on: June 07, 2015, 11:00:57 pm »
XCOM 9 - Mutons 0 only with conventional weapons? Impressive :)

Remember that... in fact, just don't watch this part   :'(



Episode 31


Offline DoxaLogos (JG)

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Re: Let's Play OpenXcom: UFO Redux
« Reply #123 on: June 09, 2015, 06:09:07 am »
Wow.  My guy went from taking out his own guys in Skyranger with rocket reaction fire to Commander!  Crazy!

That was a brutal mission indeed!  I agree when you made that comment that you should have aborted when you realized your equipment was gone.  I think that would have helped tremendously had you still had your equipment.  I can't believe how many chryssalids there were on that mission given it being a crashed UFO.

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #124 on: June 09, 2015, 09:55:22 am »
Lol, stick around long enough and anyone can be commander  ;)

I have a bad habit of getting my commanders killed, hopefully I can do a better job about keeping you alive...

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #125 on: June 10, 2015, 12:29:54 am »
Time to overreact and buy MORE ROCKETS!!


Episode 32

Offline ivandogovich

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Re: Let's Play OpenXcom: UFO Redux
« Reply #126 on: June 10, 2015, 12:48:53 am »
As if there is anything such as "too many rockets."  Its an obvious non-sequitor.


Offline Hobbes

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Re: Let's Play OpenXcom: UFO Redux
« Reply #127 on: June 10, 2015, 03:09:02 am »
As if there is anything such as "too many rockets."  Its an obvious non-sequitor.

"Every problem on earth can be solved with the careful application of high explosives"

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #128 on: June 12, 2015, 05:05:40 am »
We blow a few more things up, and welcome the Medium UFO's


episode 33

Offline DoxaLogos (JG)

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Re: Let's Play OpenXcom: UFO Redux
« Reply #129 on: June 12, 2015, 06:24:24 pm »
Another commander bites the dust!  Of the 4 people there, the floater would pick me of course!

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #130 on: June 13, 2015, 06:16:15 am »
Another commander bites the dust!  Of the 4 people there, the floater would pick me of course!

As part of the promotion you get a giant bulls-eye painted on your powered armor, not sure if that was mentioned in the job description  ;)

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #131 on: June 14, 2015, 09:22:42 pm »
What is wrong with Japan?


episode 34
« Last Edit: June 15, 2015, 05:41:47 pm by NeptunesNookGames »

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #132 on: June 17, 2015, 01:16:48 am »
Finally, we have what we've been looking for...


Episode 35

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #133 on: June 19, 2015, 07:31:13 am »
Sorry, I'm a little late posting this... We visit the jungle again and say hello to some snakes


Episode 36
« Last Edit: June 19, 2015, 07:38:03 am by NeptunesNookGames »

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #134 on: June 21, 2015, 11:39:49 pm »
Welcome to August, we have Ethereals...



Episode 37