Into early May atm, haven't got laser/plasma weapons yet or been able to manufacture Omega weapons but really like the alloy weapons like the AAC and AMC (from the alloy weapons mod) so I'm holding my own atm. From looking @ xcom intelligence Snakemen & Chrysallids are entering the fight this month. I must say this mod is quite awesome as my second terror site there was Sectoids, Floaters and both their associated TU'S. It's very refreshing to have these mixed races missions. So thanks again to both urself and the author of the fore mentioned mod. I also do have gauss weapons and in my current Sectoid terror ship crash site I downed a cyberdisc in 2 shots with a gauss sniper rifle.
A couple of final points, firstly does research take longer to get access to the better weaponry etc and is the secret based on the more live captures the better. Secondly and this may not be the right place to ask this but what the heck. I'm using openxcom extended and my own minor mod acid bomb works a treat so I'm thinking of improving it by creating an improved acid bomb in the same mod involving Celatids as part of the research/manufacture but something occurred to me today when I looked up the xcom .rul file. If Celatids spit acid/venom why do they take 160% damage from such weapons ie damage type 8 as surely they shud be resilent or else immune to such substances?