Author Topic: Let's Play OpenXcom: UFO Redux  (Read 92176 times)

Offline Hobbes

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Re: Let's Play OpenXcom: UFO Redux
« Reply #90 on: May 06, 2015, 02:44:44 pm »
Just a minor point I noticed in my current game regarding the research & manufacture of clipped laser weapons. For the pistol, rifle and heavy I noticed that u can manufacture them as soon as u research the weapon even tho u still have the research topic(s) for their respective clips available. Shud u not need to have the respective clip researched as well b4 u can manufacture them. Am I right on this point or am I seeing probs where none exist? Using redux v0.52 atm. Attached is my latest geoscape save.

Yup, the laser clips manufacture is incorrect. Thanks.

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #91 on: May 07, 2015, 02:13:44 pm »
Things just turned ugly real quick...


Episode 18

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #92 on: May 11, 2015, 06:20:27 am »
Time for something nice and easy after that last episode


Episode 19

Offline Hobbes

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Re: Let's Play OpenXcom: UFO Redux
« Reply #93 on: May 11, 2015, 07:53:05 pm »
Things just turned ugly real quick...


Episode 18

I just quoted this video as a demonstration of "why Chryssalids on the original game are more terrifying than in EU2012... ;D

Offline hellrazor

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Re: Let's Play OpenXcom: UFO Redux
« Reply #94 on: May 12, 2015, 01:47:47 am »
Thats why i always have a tank up front on chryssalid terrormissions.

Offline Hobbes

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Re: Let's Play OpenXcom: UFO Redux
« Reply #95 on: May 12, 2015, 03:59:13 am »
Thats why i always have a tank up front on chryssalid terrormissions.

For the Chryssies to have more snacks to chew?  ;D

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #96 on: May 12, 2015, 02:40:55 pm »
Cleaning up the mexican UFO, plus research!


Episode 20

Offline hellrazor

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Re: Let's Play OpenXcom: UFO Redux
« Reply #97 on: May 12, 2015, 03:25:19 pm »
For the Chryssies to have more snacks to chew?  ;D

Well if they are nearby the can chew on the tank first, it will be repaired at the base anyway ;)
Next turn is get out and shot everything outside priority Chryssalids ;)

And btw Hobbes i have question about the port attack terrains later, because i bumped up the Mapsize to 60x60,
somehow the unit destribution is just better (noclusterspawns) and you do not get slaughtered immediatly.
But the Waterparts are spawning very strange...

Offline Hobbes

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Re: Let's Play OpenXcom: UFO Redux
« Reply #98 on: May 12, 2015, 03:48:30 pm »
And btw Hobbes i have question about the port attack terrains later, because i bumped up the Mapsize to 60x60,
somehow the unit destribution is just better (noclusterspawns) and you do not get slaughtered immediatly.
But the Waterparts are spawning very strange...

The mapScript for Port is defined for 50x50, if you increase the size to 60x60 you'll need to adjust the script too.

Offline hellrazor

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Re: Let's Play OpenXcom: UFO Redux
« Reply #99 on: May 12, 2015, 06:18:46 pm »
The mapScript for Port is defined for 50x50, if you increase the size to 60x60 you'll need to adjust the script too.

Thanks for the advice, i modified it accordingly, works like a charm ;)

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #100 on: May 15, 2015, 07:56:46 am »
Time for another small UFO, it does wonders for the bank account



Episode 21

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #101 on: May 18, 2015, 01:06:07 am »
The last time I decided to be brave and go after a terror site I probably shouldn't have was on TftD...and it didn't end well


So let's do it again!!


Episode 22

Offline SIMON BAILIE

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Re: Let's Play OpenXcom: UFO Redux
« Reply #102 on: May 18, 2015, 01:15:56 am »
Looks like u're having "fun" with this terror site atm, just wait til u get Ethereals, Armored Sectopods and Muton Elites in 1 mission. Bring loads of high explosives and pray a lot!

Offline NeptunesNookGames

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Re: Let's Play OpenXcom: UFO Redux
« Reply #103 on: May 18, 2015, 01:21:04 am »
I've seen a few of the things that have been mentioned in the other "Redux" forum... I'm a bit frightened of what's to come  :-\

Offline SIMON BAILIE

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Re: Let's Play OpenXcom: UFO Redux
« Reply #104 on: May 18, 2015, 01:42:30 am »
Be afraid, be very afraid......., sorry cudn't resist that one! Atm in my current game I'm in mid September and having loads of fun but I'm not brave enough yet to take on battleships or terror sites involving Ethereals as that'll mean Muton Elites, I just keep crashing terror ships with my Firestorms. The muton commandos r bad enough but the muton guards r a knightmare. Don't even bother with anything less than heavy plasmas. Here's a spoiler for u if u want it as I see u're still using convential weaponry as u'll need it very soon.
Spoiler:
To get plasma weapons u need to capture an alien scientist either Snakeman, Floater, Sectoid or Ethereal from harvesters, abductors or battleships. Interrogate them which opens Advanced alien tech which leads to plasma pistol etc