aliens

Author Topic: Holey supply ship  (Read 21965 times)

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Holey supply ship
« on: February 17, 2015, 11:38:03 pm »
I noticed, that the supply ship seems to have a hole, regarding fire and los for aliens within. When you place a tank near a supply ship, like in the screenshot the one on the right hand side, the aliens in level 2 above it shoot at it, from within the ufo. They seem to be able to see it, and most certainly, shoot at it. Anyone else noticed that?

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Holey supply ship
« Reply #1 on: February 18, 2015, 02:43:47 am »
it's a known issue that is fixed with the data patch here: https://openxcom.org/downloads-extras/

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Re: Holey supply ship
« Reply #2 on: February 18, 2015, 08:56:43 am »
Thanks for the quick response. I'll try that one.

Offline kikimoristan

  • Commander
  • *****
  • Posts: 647
    • View Profile
Re: Holey supply ship
« Reply #3 on: February 18, 2015, 11:24:14 am »
What WARBOY said. If you wish to know more or perhaps exploit these bugs see here https://www.ufopaedia.org/index.php?title=LOFTEMPS.DAT#Blatant_LOFTemps_Bugs

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Re: Holey supply ship
« Reply #4 on: February 19, 2015, 11:51:56 pm »
Well, after applying the above patch, there doesn't seem to be any change. When placing a tank at the exact same point as in the screenshot, it's being fired upon, anyways. If I remember it correctly, this map-bug never occurred, when playing the windows-version of original xcom. At least not in that way, that the aliens were able to fire out of the ufo. But the bug could be used to enter the ufo with a soldier. Are you sure, the mentioned patch fixes these issues?

Offline kikimoristan

  • Commander
  • *****
  • Posts: 647
    • View Profile
Re: Holey supply ship
« Reply #5 on: February 20, 2015, 02:21:47 am »
get MCD Edit and map editor..take a look at that map find the tile..take a look in MCD Edit find  the tile and look at lofts see if it matches it probably doesn't . might be a new bug nobody noticed before.


Offline kikimoristan

  • Commander
  • *****
  • Posts: 647
    • View Profile
Re: Holey supply ship
« Reply #6 on: February 20, 2015, 02:23:55 am »
xcom team went pretty far to make surer line of sight is realistic. a lot of care went into designing every tile. but sometimes they missed a few and so you get holes in the walls and other strange bugs. things the ufo developers overlooked

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: Holey supply ship
« Reply #7 on: February 20, 2015, 05:16:10 am »
IDK if this universal patch stitched this hole, but obviously OXC lacks of binary patch capability, not to depend from third-party "asset fixers". MCDPatch is definately not enough.

7Saturn, please, don't make these large screenshots, they look really bad in the forum.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Holey supply ship
« Reply #8 on: February 20, 2015, 05:40:58 am »
Hmmm... two other holes... that I've noticed.. 

The Lightning has the southwest wall as a secret door.  ie. Units can exit the craft there.  - known bug?  I'd guess so.

I think there is a hole in the second floor of the battleship within two tiles of the SW doors of the elevator shaft.  I've had units shot in the head and grenaded from this "murder hole."

Cheers, Ivan :D

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: Holey supply ship
« Reply #9 on: February 20, 2015, 06:00:48 am »
could you provide a picture taken with f10 /f11?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Holey supply ship
« Reply #10 on: February 20, 2015, 06:34:05 am »
https://youtu.be/h7Gq6J4yAcc?t=22m34s  Troops exiting the lightning..

I've attached an image where it feels like the battleship murder hole might be.


Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: Holey supply ship
« Reply #11 on: February 20, 2015, 06:41:49 am »
are you sure its nightly version and not obsolete 1.0? with all modern rulesets including mcdpatches?
« Last Edit: February 20, 2015, 07:05:04 am by volutar »

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Holey supply ship
« Reply #12 on: February 20, 2015, 08:01:53 am »
 ;D  nope.  mine is definitely the obsolete 1.0 version. 

Sounds like all these would have been fixed then. Perfect. ;)

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: Holey supply ship
« Reply #13 on: February 20, 2015, 08:21:35 am »
The lightning does indeed get patched, I remember having this issue and it disappearing when I upgraded.

I can't tell about battleships. They have a habit of disappearing right after they swarm my bases with aliens so I haven't boarded many. :/

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Re: Holey supply ship
« Reply #14 on: February 20, 2015, 09:15:20 am »
are you sure its nightly version and not obsolete 1.0? with all modern rulesets including mcdpatches?
Probably not, as I use the version from Ubuntu repositories. OK, I believe, I need an install-guide. Use this version, these patches, and you have a fixed map... :-\