aliens

Author Topic: [RESEARCH] Research Alive Aliens - v1.54 Final - Translators needed  (Read 61154 times)

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Since Warboy decided to brake all Mods, i decided to fix all my mods ;)

Version 1.5:
 - Mod Repack and Terrainpack integration for: openxcom_git_master_2015_05_07_1605
 - added metadat.yml
 - added CHANGELOG.TXT

Modportal link

Readme and newest Version also here
« Last Edit: September 17, 2015, 11:40:46 am by hellrazor »

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
I will start a run with your mod on in 5-6 seconds :D

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
I will start a run with your mod on in 5-6 seconds :D

Nice let me know how it goes. And by advised, the Taser Pistol is crappy....

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
First problem I encountered is that the armor vests although on the purchuce list are unclickable, therefore unbuyable :)

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
First problem I encountered is that the armor vests although on the purchuce list are unclickable, therefore unbuyable :)

Woot? No way. Maybe you don't have enough storage?

I just checked and i can buy them and equip them. So you maybe have to less storage.
« Last Edit: May 10, 2015, 02:58:54 pm by hellrazor »

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Meh I had a store empty. The problem was in somefiles that I garbled somehow... probably, I reinstalled it and it worked. So ignore it :D They indeed work.

EDIT: Or not, still I do have the same problem, but its not your mod. I cant load the last item of the purchuce list on every mod or without a mod. Same thing for the skyranger....weird.
« Last Edit: May 10, 2015, 05:38:33 pm by pilot00 »

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [RESEARCH] Research Alive Aliens - v1.54 Final - Translators needed
« Reply #81 on: March 16, 2016, 08:55:21 pm »
Meh I had a store empty. The problem was in somefiles that I garbled somehow... probably, I reinstalled it and it worked. So ignore it :D They indeed work.

EDIT: Or not, still I do have the same problem, but its not your mod. I cant load the last item of the purchuce list on every mod or without a mod. Same thing for the skyranger....weird.

Upgrading to newest nightly seems to fix this.

--- posts merged by Solarius Scorch, nya~ ---


Terrain Pack Ruleset Upgrade

Version 1.5.1:
 - Terrainpack Ruleset Upgrade integrated.
   (some City location Fixes)

Modportal link

Readme and newest Version also here

--- posts merged by Solarius Scorch, nya~ ---

OpenXcom Ruleset Upgrade:

Version 1.52:
 - Switching Ruleset from Singlefile to Directory
 - Adjusted Resources to new folder standard
 - Language Support for en-GB added
 - Adjusted Ruleset to latest Changes in openxcom_git_master_2015_06_30_0026

Modportal link

Readme and newest Version also here

--- posts merged by Solarius Scorch, nya~ ---

OpenXcom Ruleset Upgrade:

Version 1.53:
 - Adjusted Ruleset to latest Changes in openxcom_git_master_2015_07_28_1355

Modportal link

Readme and newest Version also here

--- posts merged by Solarius Scorch, nya~ ---

Overdue Bugfix:

Version 1.54
 - Adjusted Ruleset to sanity Check (Terrormission in regions.rul)

Downloadlinks:
Modportal Link: Research Alive Aliens
Dropbox Link: Final Version 1.54

Readme and newest Version also here
« Last Edit: April 07, 2016, 03:38:05 pm by Solarius Scorch »

Offline g5-freemen

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [RESEARCH] Research Alive Aliens - v1.54 Final - Translators needed
« Reply #82 on: April 05, 2016, 08:39:18 am »
Can help with russian translation i think.

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [RESEARCH] Research Alive Aliens - v1.54 Final - Translators needed
« Reply #83 on: April 05, 2016, 08:22:43 pm »
Can help with russian translation i think.

Feel free to do so. The strings are in the file called extraStrings.rul

Offline g5-freemen

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [RESEARCH] Research Alive Aliens - v1.54 Final - Translators needed
« Reply #84 on: April 06, 2016, 02:59:41 pm »
Russian translation ver.0.1 :)
And two questions
1) RETALIATOR in russian is the same word as AVENGER. So i called it ... somethink like INTERCEPTOR-M (M means modified, and ofter russian tanks,
air defense systems and other military systems use this letterhttps:// like  АК-74М, Су-30МКИ and etc.) . Another possible variant is "chastener", "executioner", "ultor".
2) WTF is  STR_KAUJUITOQ: "Kaujuitoq" ? Where is it? Looks like Google don't know.

Offline g5-freemen

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [RESEARCH] Research Alive Aliens - v1.54 Final - Translators needed
« Reply #85 on: April 06, 2016, 09:28:39 pm »
ver.1.0 of russian translation

And three questions
1) RETALIATOR in russian is the same word as AVENGER. So i called it ... somethink like INTERCEPTOR-M (M means modified, and ofter russian tanks,
air defense systems and other military systems use this letterhttps:// like  АК-74М, Су-30МКИ and etc.) . Another possible variant is "chastener", "executioner", "ultor".
2) WTF is the city STR_KAUJUITOQ: "Kaujuitoq" ? Where is it? Looks like Google don't know.
3) Alloy tanks is also a problem, because in russian language - alloy tank/cannon and names like this - too long and looks too stupid, so i called something like them TANK-M/CANNON and etc.
« Last Edit: April 06, 2016, 09:48:40 pm by g5-freemen »

Offline g5-freemen

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [RESEARCH] Research Alive Aliens - v1.54 Final - Translators needed
« Reply #86 on: April 07, 2016, 01:04:00 pm »
Bug in manufacture.rul

  - name: STR_LIGHTNING
    requires:
      - STR_NEW_FIGHTER_TRANSPORTER
    cost: 2000000
  - name: STR_THUNDER
    cost: 2000000
    requires:
      - STR_NEW_FIGHTER_TRANSPORTER


STR_THUNDER = STR_LIGHTNING ?

--- posts merged by Solarius Scorch ---

What the hell with alien containment ?
Why i must research it ? If i don't know how to build it in the beginning of game i can't build it at all. If i can't build it i can't capture live aliens and i can't research how to build it. WTF ?!
« Last Edit: April 07, 2016, 03:33:46 pm by Solarius Scorch »

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [RESEARCH] Research Alive Aliens - v1.54 Final - Translators needed
« Reply #87 on: April 07, 2016, 03:14:18 pm »
What the hell with alien containment ?
Why i must research it ? If i don't know how to build it in the beginning of game i can't build it at all. If i can't build it i can't capture live aliens and i can't research how to build it. WTF ?!

Raid a alien base and do so while leaving the commandcenter intact and you will be able toresearch alien reproduction and if you have alien food. And your answar shall be given.

--- posts merged by Solarius Scorch, love and kisses ---

Bug in manufacture.rul

  - name: STR_LIGHTNING
    requires:
      - STR_NEW_FIGHTER_TRANSPORTER
    cost: 2000000
  - name: STR_THUNDER
    cost: 2000000
    requires:
      - STR_NEW_FIGHTER_TRANSPORTER
Thats not a bug. Its if you use my thunder mod witg this one.
and thanks for the translation. I will add it these days.
« Last Edit: April 07, 2016, 03:32:45 pm by Solarius Scorch »

Offline aziza

  • Colonel
  • ****
  • Posts: 136
    • View Profile
Re: [RESEARCH] Research Alive Aliens - v1.54 Final - Translators needed
« Reply #88 on: June 14, 2024, 08:28:26 am »
when will be a https://mod.io/g/openxcom/ release ?

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: [RESEARCH] Research Alive Aliens - v1.54 Final - Translators needed
« Reply #89 on: June 14, 2024, 01:30:07 pm »
There seems to be a problem with this mod-see attached. Mind you it is 8-9 years old.