So why Hobbes failed using your editor?
if hobbes wants to give feedback he is free to do it i cant give it for him
Your editor didn't fail, I couldn't just find a way to import a WORLD.DAT file and I was wondering how people where editing that file since I assumed they were using your online editor (and I didn't notice the message where you asked if anyone was interested in the converter...)
--- posts merge ---Just had a look at both Bladum and Volutar's versions of WORLD.DAT. There are two issues that need to be taken into account for either one, if the new biomes are added:
1) Designing the polygons and recoloring the textures taking into account the new biomes (Savannah, Taiga/Tundra and Urban). I had also thought of adding a Coastal texture (with a shoreline) but now I think it will be too difficult, since it would require a lot of polygon design, plus additional specific textures.
2) Deciding how the original Mountain terrain/texture and the mountain versions of Desert, Forest, etc. will be used. Originally I had considered that the mountain versions would simply be one of the terrain choices that would be chosen randomly on Desert, etc., missions, but from looking at the globe I'm wondering if it wouldn't be better to use them as separate textures/polygons. The original Mountain terrain would then be grouped with the Tundra/Taiga biome, although it could still appear in high altitude regions like the Andes or the Himalayas.
Finally, editing the WORLD.DAT file works great, but it is not ideal to use in a mod since it would require replacing one of the original files, so it would be better if all the changes were made in the ruleset.