aliens

Author Topic: Streaming openXCOM  (Read 21964 times)

Offline Falko

  • Commander
  • *****
  • Posts: 802
    • View Profile
Re: Streaming openXCOM
« Reply #30 on: November 11, 2014, 07:43:31 pm »
editing the the Xcom1Ruleset.rul is just a bad idea
mod that does this
Code: [Select]
  - type: STR_PSI_AMP
    # hitSound: 36
is useless/does not do anything
do this instead
Code: [Select]
  - type: STR_PSI_AMP
     hitSound: -1

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Streaming openXCOM
« Reply #31 on: November 11, 2014, 09:15:31 pm »
editing the the Xcom1Ruleset.rul is just a bad idea
mod that does this
Code: [Select]
  - type: STR_PSI_AMP
    # hitSound: 36
is useless/does not do anything
do this instead
Code: [Select]
  - type: STR_PSI_AMP
     hitSound: -1

Thanks for the clarification Falko ! :)

Offline Becket

  • Sergeant
  • **
  • Posts: 29
    • View Profile
Re: Streaming openXCOM
« Reply #32 on: November 13, 2014, 06:15:28 pm »
Hey, thanks a bunch guys!  I'm gonna start streaming here.

Offline Becket

  • Sergeant
  • **
  • Posts: 29
    • View Profile
Re: Streaming openXCOM
« Reply #33 on: November 13, 2014, 10:57:28 pm »
Stream down.  I hate Chrysalids. :(

Offline Becket

  • Sergeant
  • **
  • Posts: 29
    • View Profile
Re: Streaming openXCOM
« Reply #34 on: November 14, 2014, 08:19:36 pm »
Stream going live!

Offline Becket

  • Sergeant
  • **
  • Posts: 29
    • View Profile
Re: Streaming openXCOM
« Reply #35 on: November 14, 2014, 11:50:40 pm »
Stream down.  GG Ethereal terror site. =/

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Streaming openXCOM
« Reply #36 on: November 15, 2014, 02:09:49 am »
darn i alway s  miss it