Author Topic: Streaming openXCOM  (Read 7063 times)

Offline Random Commander

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Re: Streaming openXCOM
« Reply #15 on: November 06, 2014, 12:39:07 pm »
Bravery will only get you so much in this respect.  If you really want immunity, you need to bump Psi Strength.

OR you could turn on the mod "No Psionics." That might make the game real easy though, but seeing as your previous playthroughs pretty much got your men slaughtered by extremely lucky shots through windows and cover (this is only an assumption), you might want to do so...

Offline Becket

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Re: Streaming openXCOM
« Reply #16 on: November 06, 2014, 02:44:40 pm »
My goal isn't to have "immunity" or "an easy time", it's simply to balance the power of alien psionic attacks.  It only takes like 1 psionic attack to have my soldiers berserk/panic.  I think increasing the bravery stat 10 or 20 points will help just enough to make it a tad more fair.  I actually failed Cydonia on the first turn because a psionic attack caused one of my people with a blaster launcher to go berserk and kill all my soldiers but 2.  The remaining 2 proceeded to go panic and berserk as their end approached.

Offline Becket

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Re: Streaming openXCOM
« Reply #17 on: November 10, 2014, 12:17:26 am »
I'm gonna start streaming here soon.  Does anyone know of a good program I can use to streamline soldier editing?  I really need a faster/more efficient way to modify soldier stats/gender/look/name.  If anyone has a suggestion I am open to it, and you have my thanks in advance.

Offline ivandogovich

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Re: Streaming openXCOM
« Reply #18 on: November 10, 2014, 12:26:37 am »
I'm gonna start streaming here soon.  Does anyone know of a good program I can use to streamline soldier editing?  I really need a faster/more efficient way to modify soldier stats/gender/look/name.  If anyone has a suggestion I am open to it, and you have my thanks in advance.

Sorry, just the bad old way of hunting through the scrambled save file.  Thats what I have to do.

Offline Becket

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Re: Streaming openXCOM
« Reply #19 on: November 10, 2014, 12:46:07 am »
That's unfortunate.  Oh well, here we go.

Stream is live!

Offline Warboy1982

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Re: Streaming openXCOM
« Reply #20 on: November 10, 2014, 03:16:50 am »
edit the minimum stats in the ruleset, new soldiers will be generated with those.

Offline Becket

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Re: Streaming openXCOM
« Reply #21 on: November 10, 2014, 03:21:32 am »
Where do I find that option?

Offline Warboy1982

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Re: Streaming openXCOM
« Reply #22 on: November 10, 2014, 03:34:59 am »
xcom1ruleset.rul, there's a section for soldier stats: minimum generated, maximum generated, and the ability caps

Offline Becket

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Re: Streaming openXCOM
« Reply #23 on: November 10, 2014, 04:54:54 pm »
Thanks for the info.  I guess I should make a backup of the original file just in case.  My friend was working on a program to do this for me, I'll have to tell him about this.  I think there will still be good uses for it,  but for now this will do nicely.

Offline Becket

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Re: Streaming openXCOM
« Reply #24 on: November 10, 2014, 10:04:30 pm »
Stream going live in 5 minutes!

Offline Becket

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Re: Streaming openXCOM
« Reply #25 on: November 11, 2014, 04:18:51 am »
Cydonia time!  Tune in!

Offline Becket

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Re: Streaming openXCOM
« Reply #26 on: November 11, 2014, 05:27:43 am »
Failed game 4 at Cydonia again.

Offline Becket

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Re: Streaming openXCOM
« Reply #27 on: November 11, 2014, 05:29:25 am »
Stream down!  Maybe I'll stream again in a few days.

Offline Becket

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Re: Streaming openXCOM
« Reply #28 on: November 11, 2014, 06:34:13 pm »
Anyway to change the sound effect that happens when a psionic attack takes place?  It's a REALLY annoying sound I want to turn it off.

Offline ivandogovich

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Re: Streaming openXCOM
« Reply #29 on: November 11, 2014, 07:21:49 pm »
Anyway to change the sound effect that happens when a psionic attack takes place?  It's a REALLY annoying sound I want to turn it off.

Comment out the "Hit Sound" From the Psi amp with a # in your Xcom1Ruleset.rul file.  Or just make a mod that does this.

Code: [Select]
  - type: STR_PSI_AMP
    requires:
      - STR_PSI_AMP
    size: 0.1
    costSell: 194700
    weight: 10
    bigSprite: 33
    floorSprite: 32
    handSprite: 88
    # hitSound: 36
    battleType: 9
    twoHanded: true
    invWidth: 1
    invHeight: 3
    tuUse: 25
    flatRate: true

Do the same for Alien PSI Weapon:

Code: [Select]
  - type: ALIEN_PSI_WEAPON
    # hitSound: 36
    battleType: 9
    tuUse: 25
    flatRate: true
    recover: false

Alternately you can replace the sound with one of your choosing.